<B>Usage</B>: <TOPIC>LIST</TOPIC> [channels|\<channel>]

This command is context-sensitive.  If no current channel is defined, or the
"channels" argument is given, the channels are listed.  Such a listing looks
like this:

<B>Channel       Con:Tot:Msg     Net-Nodes     Topic</B>
-------------------------------------------------------------------------------
#lounge         0:  0:  0        0/0         <C YELLOW>**</C> The Lounge <C YELLOW>**</C>
#doom           0:  0:  0        4/4         DOOM
#doom2          0:  0:  0        4/4         DOOM ][
#heretic        0:  0:  0        4/4         Heretic
#hexen          0:  0:  0        4/4         Hexen
#quake          0:  0:  0        4/16        Quake

A description of the fields:

<B>Channel</B>: This a convenient "handle" for the channel.  When you enter a
         channel, you use this handle to specify the channel:

        <B>/join #quake</B>

        would put you in the Quake channel.

<B>Con</B>: The # of network connections in the channel.

<B>Tot</B>: The # of clients currently in the channel.

<B>Msg</B>: The # of Auto-Messages in that channel that are readable by you.

<B>Net-Nodes</B>: Two numbers are given here.  The first number is the maximum number
           of clients that can join an existing game or start a new game in the
           channel.  The second number is the number of players the game can
           support.

If you execute <B>LIST</B> while in a channel, or if you give a channel name as an
argument, you will be presented with a list of clients in that channel.  Here
is an example output:

<B>**</B> Listing of clients in #lounge

<B>Nickname      Connection    Name</B>
-------------------------------------------------------------------------------
<C RED><B>adam</C>           - none -     Adam McKee

A description of the fields:

<B>Nick</B>: The client's nickname (set with the <B>NICK</B> command).

<B>Connection</B>: Info about the client's connection (if any).

<B>Real Name</B>: The client's name, obtained via getpwnam(3).