CTF Rules
Scoring
Capture Team Capture Bonus Frag Enemy Carrier Recovery Flag pickup Normal Frag
15 10 3 2 1 1

Rules of Play

1.Two areas of the map are designated as base encampments.

2.When you join the game (or enter the level) you are assigned to either the Red or Blue team. You may not change teams. You are spawned at your team's base. If you die, you are not spawned at the base, but at one of the DeathMatch start spots. This way, you don't kill a guy defending his the flag at the enemy base and he comes back to life immediately there.

3.The flags are based on the medieval key models. If you pick up the enemy flag, you must return to base and touch your flag in order to score. Note that if you get back to the base, your flag might not be there if the other team has it! Get the rest of your team to go frag the enemy player and get your flag back!

4.When a player carrying the enemy flag touches his flag he will complete a successful capture. He gets a bonus of 15 points. Everyone else on his team gets 10 points.

5.When you get a flag, you have that nice glow around you (such as when you get the quad damage). You can identify who has a flag by this glow.

6.If you kill an opposing team player who has your flag he drops it. You also get 2 points. If you touch your flag, it will teleport back to your base. You also get 1 point as a recovery bonus. This gives base defenders a reward for guarding their flag.

7.Since everyone starts at their base after level change, or joining the game, the team will have to work out who is going to go offensive and try to get the enemy flag, and who will play defense by staying at base and guarding the flag. Yes, this is camping, but its camping with a cause!

8.You can communicate only with teammates by using messagemode2. Put this in your id1\autoexec.cfg file: bind r "messagemode2" When you hit r, you will get the usually talk prompt, except your message will only go to your teammates.


Web layout by John Alessio and David Koskamp - Copyright 1997