All_Box_Intersections	boxes.c	/^int All_Box_Intersections (Object, Ray, Depth_Stack)$/
All_CSG_Union_Intersections	csg.c	/^int All_CSG_Union_Intersections (Object, Ray, Depth_Stack)$/
All_Cone_Intersections	cones.c	/^int All_Cone_Intersections (Object, Ray, Depth_Stack)$/
All_Disc_Intersections	discs.c	/^int All_Disc_Intersections (Object, Ray, Depth_Stack)$/
All_Light_Source_Intersections	point.c	/^int All_Light_Source_Intersections (Object, Ray, Depth_Stack)$/
All_Plane_Intersections	planes.c	/^int All_Plane_Intersections (Object, Ray, Depth_Stack)$/
All_Poly_Intersections	poly.c	/^int All_Poly_Intersections(Object, Ray, Depth_Stack)$/
All_Quadric_Intersections	quadrics.c	/^int All_Quadric_Intersections (Object, Ray, Depth_Stack)$/
All_Sphere_Intersections	spheres.c	/^int All_Sphere_Intersections (Object, Ray, Depth_Stack)$/
BWClose	xwindows.c	/^void            BWClose()$/
BWFinished	xwindows.c	/^void            BWFinished()$/
BWInit	xwindows.c	/^void            BWInit()$/
BWPlot	xwindows.c	/^void            BWPlot(x, y, Red, Green, Blue)$/
ColourClose	xwindows.c	/^void            ColourClose()$/
ColourFinished	xwindows.c	/^void            ColourFinished()$/
ColourInit	xwindows.c	/^void            ColourInit()$/
ColourPlot	xwindows.c	/^void            ColourPlot(x, y, Red, Green, Blue)$/
Compose_Transforms	matrices.c	/^void Compose_Transforms (Original_Transform, New_Transform)$/
Compute_Axis_Rotation_Transform	matrices.c	/^void Compute_Axis_Rotation_Transform (transform, V, angle)$/
Compute_Colour	texture.c	/^void Compute_Colour (Colour, Pigment, value)$/
Compute_Cone_Data	cones.c	/^void Compute_Cone_Data(Object)$/
Compute_Coordinate_Transform	matrices.c	/^Compute_Coordinate_Transform(trans, origin, up, radius, length)$/
Compute_Cylinder_Data	cones.c	/^void Compute_Cylinder_Data(Object)$/
Compute_Reflected_Colour	lighting.c	/^void Compute_Reflected_Colour (Ray, Finish, Ray_Intersection, Layer_Pigment_Colour, Filter_Colour, Colour, Layer_Normal)$/
Compute_Rotation_Transform	matrices.c	/^void Compute_Rotation_Transform (transform, vector)$/
Compute_Scaling_Transform	matrices.c	/^void Compute_Scaling_Transform (result, vector)$/
Compute_Translation_Transform	matrices.c	/^void Compute_Translation_Transform (transform, vector)$/
Copy_Camera	camera.c	/^CAMERA *Copy_Camera (Old)$/
Copy_Colour	colour.c	/^COLOUR *Copy_Colour (Old)$/
Copy_Cone	cones.c	/^void *Copy_Cone (Object)$/
Copy_Float	matrices.c	/^DBL *Copy_Float (Old)$/
Copy_Ray_Containers	ray.c	/^void Copy_Ray_Containers (Dest_Ray, Source_Ray)$/
Copy_Transform	matrices.c	/^TRANSFORM *Copy_Transform (Old)$/
Copy_Vector	matrices.c	/^VECTOR *Copy_Vector (Old)$/
Create_Colour	colour.c	/^COLOUR *Create_Colour ()$/
Create_Cone	cones.c	/^CONE *Create_Cone ()$/
Create_Cylinder	cones.c	/^CONE *Create_Cylinder ()$/
Create_Float	matrices.c	/^DBL *Create_Float ()$/
Create_Poly	poly.c	/^POLY *Create_Poly(Order)$/
Create_Ray	render.c	/^void Create_Ray (ray, width, height, x, y)$/
Create_Transform	matrices.c	/^TRANSFORM *Create_Transform()$/
Create_Vector	matrices.c	/^VECTOR *Create_Vector ()$/
Destroy_Composite	bound.c	/^void Destroy_Composite (Object)$/
Destroy_Cone	cones.c	/^void Destroy_Cone (Object)$/
Destroy_Light_Source	point.c	/^void Destroy_Light_Source (Object)$/
Destroy_Poly	poly.c	/^void Destroy_Poly(Object)$/
Find_Triangle_Dominant_Axis	triangle.c	/^void Find_Triangle_Dominant_Axis(Triangle)$/
Fog	lighting.c	/^void Fog (Distance, Fog_Colour, Fog_Distance, Colour)$/
Get_Dump_File_Handle	dump.c	/^FILE_HANDLE *Get_Dump_File_Handle()$/
Get_Raw_File_Handle	raw.c	/^FILE_HANDLE *Get_Raw_File_Handle()$/
Get_Targa_File_Handle	targa.c	/^FILE_HANDLE *Get_Targa_File_Handle()$/
Initialize_Ray_Containers	ray.c	/^void Initialize_Ray_Containers (Ray)$/
Initialize_Tokenizer	tokenize.c	/^void Initialize_Tokenizer(filename)$/
Inside_Light_Source	point.c	/^int Inside_Light_Source (IPoint, Object)$/
Inside_Poly	poly.c	/^int Inside_Poly (IPoint, Object)$/
Intersection	objects.c	/^int Intersection (Ray_Intersection, Object, Ray)$/
Invert_Cone	cones.c	/^void Invert_Cone (Object)$/
Invert_Light_Source	point.c	/^void Invert_Light_Source (Object)$/
Invert_Poly	poly.c	/^void Invert_Poly(Object)$/
Light_Source_Normal	point.c	/^void Light_Source_Normal (Result, Object, IPoint)$/
MIdentity	matrices.c	/^void MIdentity (result)$/
MInvTransDirection	matrices.c	/^void MInvTransDirection (result, vector, transform)$/
MInvTransNormal	matrices.c	/^void MInvTransNormal (result, vector, transform)$/
MInvTransPoint	matrices.c	/^void MInvTransPoint (result, vector, transform)$/
MTimes	matrices.c	/^void MTimes (result, matrix1, matrix2)$/
MTransDirection	matrices.c	/^void MTransDirection (result, vector, transform)$/
MTransNormal	matrices.c	/^void MTransNormal (result, vector, transform)$/
MTransPoint	matrices.c	/^void MTransPoint (result, vector, transform)$/
MTranspose	matrices.c	/^void MTranspose (result, matrix1)$/
MZero	matrices.c	/^void MZero (result)$/
MakeBlob	blob.c	/^MakeBlob(blob, threshold, bloblist, npoints, sflag)$/
Make_Ray	ray.c	/^void Make_Ray(r)$/
PARAMS	gcc.c	/^void unix_init_povray PARAMS ((void))$/
PARAMS	unix.c	/^void unix_init_POVRAY PARAMS ((void))$/
PARAMS	xwin.c	/^void unix_init_POVRAY PARAMS ((void))$/
PARAMS	xwindows.c	/^void unix_init_POVRAY PARAMS((void))$/
Parse	parse.c	/^void Parse ()$/
Parse_Begin	parse.c	/^void Parse_Begin ()$/
Parse_Float	express.c	/^DBL Parse_Float ()$/
Parse_Scale_Vector	express.c	/^void Parse_Scale_Vector (Vector)$/
Parse_Vector_Float	express.c	/^void Parse_Vector_Float (Vector)$/
Poly_Normal	poly.c	/^void Poly_Normal(Result, Object, IPoint)$/
Read_Chunk_Header	iff.c	/^void Read_Chunk_Header (f, dest)$/
Read_Iff_Image	iff.c	/^void Read_Iff_Image(Image, filename)$/
Read_Rendered_Part	render.c	/^void Read_Rendered_Part()$/
Rotate_Camera	camera.c	/^void Rotate_Camera (Camera, Vector)$/
Rotate_Cone	cones.c	/^void Rotate_Cone (Object, Vector)$/
Rotate_Light_Source	point.c	/^void Rotate_Light_Source (Object, Vector)$/
Rotate_Poly	poly.c	/^void Rotate_Poly (Object, Vector)$/
Scale_Camera	camera.c	/^void Scale_Camera (Camera, Vector)$/
Scale_Cone	cones.c	/^void Scale_Cone (Object, Vector)$/
Scale_Light_Source	point.c	/^void Scale_Light_Source (Object, Vector)$/
Scale_Poly	poly.c	/^void Scale_Poly (Object, Vector)$/
Transform_Camera	camera.c	/^void Transform_Camera (Camera, Trans)$/
Transform_Cone	cones.c	/^void Transform_Cone (Object, Trans)$/
Transform_Light_Source	point.c	/^void Transform_Light_Source (Object, Trans)$/
Transform_Poly	poly.c	/^void Transform_Poly(Object,Trans)$/
Translate_Camera	camera.c	/^void Translate_Camera (Camera, Vector)$/
Translate_Cone	cones.c	/^void Translate_Cone (Object, Vector)$/
Translate_Light_Source	point.c	/^void Translate_Light_Source (Object, Vector)$/
Translate_Poly	poly.c	/^void Translate_Poly (Object, Vector)$/
agate	pigment.c	/^void agate (x, y, z, Pigment, colour)$/
alt_main	povray.c	/^  MAIN_RETURN_TYPE alt_main()$/
createGC	xwin.c	/^createGC(theNewWindow, theNewGC)$/
display_close	xwin.c	/^void display_close ()$/
display_close	xwindows.c	/^void            display_close()$/
display_finished	xwin.c	/^void display_finished ()$/
display_finished	xwindows.c	/^void            display_finished()$/
display_init	xwin.c	/^void display_init ()$/
display_init	xwindows.c	/^void            display_init()$/
display_plot	xwin.c	/^void display_plot (x, y, Red, Green, Blue)$/
display_plot	xwindows.c	/^void            display_plot(x, y, Red, Green, Blue)$/
dither	xwindows.c	/^ /* static */ int dither(x, y, Red, Green, Blue)$/
get_next_code	gifdecod.c	/^WORD get_next_code()$/
iff_error	iff.c	/^void iff_error()$/
image_map	image.c	/^void image_map (x, y, z, Pigment, colour)$/
initEvents	xwin.c	/^initEvents(theWindow)$/
initX	xwin.c	/^initX()$/
init_exp	gifdecod.c	/^WORD init_exp (i_size)$/
matherr	gcc.c	/^int matherr (x)$/
matherr	unix.c	/^int matherr (x)$/
matherr	xwindows.c	/^int             matherr(x)$/
openWindow	xwin.c	/^Window openWindow(x,y,width,height,flag,theNewGC)$/
out_line	gif.c	/^int out_line (pixels, linelen)$/
painted1	txttest.c	/^void painted1 (x, y, z, Pigment, colour)$/
painted2	txttest.c	/^void painted2 (x, y, z, Pigment, colour)$/
read_byte	iff.c	/^int read_byte(f)$/
read_long	iff.c	/^long read_long(f)$/
read_word	iff.c	/^int read_word(f)$/
recompute_bbox	bound.c	/^recompute_bbox(bbox, trans)$/
refreshWindow	xwin.c	/^refreshWindow(theExposedWindow)$/
ripples	normal.c	/^void ripples (x, y, z, Tnormal, normal)$/
