exec.doc

     AbortIO() 
     AddDevice() 
     AddHead() 
     AddIntServer() 
     AddLibrary() 
     AddMemHandler() 
     AddMemList() 
     AddPort() 
     AddResource() 
     AddSemaphore() 
     AddTail() 
     AddTask() 
     Alert() 
     AllocAbs() 
     Allocate() 
     AllocEntry() 
     AllocMem() 
     AllocPooled() 
     AllocSignal() 
     AllocTrap() 
     AllocVec() 
     AttemptSemaphore() 
     AttemptSemaphoreShared() 
     AvailMem() 
     CacheClearE() 
     CacheClearU() 
     CacheControl() 
     CachePostDMA() 
     CachePreDMA() 
     Cause() 
     CheckIO() 
     CloseDevice() 
     CloseLibrary() 
     ColdReboot() 
     CopyMem() 
     CopyMemQuick() 
     CreateIORequest() 
     CreateMsgPort() 
     CreatePool() 
     Deallocate() 
     Debug() 
     DeleteIORequest() 
     DeleteMsgPort() 
     DeletePool() 
     Disable() 
     DoIO() 
     Enable() 
     Enqueue() 
     FindName() 
     FindPort() 
     FindResident() 
     FindSemaphore() 
     FindTask() 
     Forbid() 
     FreeEntry() 
     FreeMem() 
     FreePooled() 
     FreeSignal() 
     FreeTrap() 
     FreeVec() 
     GetCC() 
     GetMsg() 
     InitCode() 
     InitResident() 
     InitSemaphore() 
     InitStruct() 
     Insert() 
     MakeFunctions() 
     MakeLibrary() 
     ObtainQuickVector() 
     ObtainSemaphore() 
     ObtainSemaphoreList() 
     ObtainSemaphoreShared() 
     OldOpenLibrary() 
     OpenDevice() 
     OpenLibrary() 
     OpenResource() 
     Permit() 
     Procure() 
     PutMsg() 
     RawDoFmt() 
     ReleaseSemaphore() 
     ReleaseSemaphoreList() 
     RemDevice() 
     RemHead() 
     RemIntServer() 
     RemLibrary() 
     RemMemHandler() 
     Remove() 
     RemPort() 
     RemResource() 
     RemSemaphore() 
     RemTail() 
     RemTask() 
     ReplyMsg() 
     SendIO() 
     SetExcept() 
     SetFunction() 
     SetIntVector() 
     SetSignal() 
     SetSR() 
     SetTaskPri() 
     Signal() 
     StackSwap() 
     SumKickData() 
     SumLibrary() 
     SuperState() 
     Supervisor() 
     TypeOfMem() 
     UserState() 
     Vacate() 
     Wait() 
     WaitIO() 
     WaitPort() 
     --Overview-- 
     ALLOCATE_MEMORY 
     CALL_ADDRESS 
     FREE_MEMORY 
     GET_CONTEXT_FRAME 
     NOP 
     READ_ARRAY 
     READ_BYTE 
     READ_LONG 
     READ_WORD 
     RESET 
     RETURN_TO_SYSTEM 
     TURN_OFF_SINGLE 
     TURN_ON_SINGLE 
     WRITE_ARRAY 
     WRITE_BYTE 
     WRITE_LONG 
     WRITE_WORD 


exec.library/AbortIO


   NAME
	AbortIO - attempt to abort an in-progress I/O request

   SYNOPSIS
	AbortIO(iORequest)
	        A1

	VOID AbortIO(struct IORequest *);

   FUNCTION
	Ask a device to abort a previously started IORequest.  This is done
	by calling the device's ABORTIO vector, with your given IORequest.


	AbortIO is a command the device that may or may not grant.  If
	successful, the device will stop processing the IORequest, and
	reply to it earlier than it would otherwise have done.

   NOTE
	AbortIO() does NOT Remove() the IORequest from your ReplyPort, OR
	wait for it to complete.  After an AbortIO() you must wait normally
	for the reply message before actually reusing the request.

	If a request has already completed when AbortIO() is called, no
	action is taken.

   EXAMPLE
	    AbortIO(timer_request);
	    WaitIO(timer_request);
	    /* Message is free to be reused */

   INPUTS
	iORequest - pointer to an I/O request block (must have been used
		at least once.  May be active or finished).

   SEE ALSO
	WaitIO, DoIO, SendIO, CheckIO


exec.library/AddDevice


   NAME
	AddDevice -- add a device to the system

   SYNOPSIS
	AddDevice(device)
		  A1

	void AddDevice(struct Device *);

   FUNCTION
	This function adds a new device to the system device list, making
	it available to other programs.  The device must be ready to be
	opened at this time.

   INPUTS
	device - pointer to a properly initialized device node

   SEE ALSO
	RemDevice, OpenDevice, CloseDevice, MakeLibrary


exec.library/AddHead


   NAME
	AddHead -- insert node at the head of a list

   SYNOPSIS
	AddHead(list, node)
		A0    A1

	void AddHead(struct List *, struct Node *)

   FUNCTION
	Add a node to the head of a doubly linked list. Assembly
	programmers may prefer to use the ADDHEAD macro from
	"exec/lists.i".

   WARNING
	This function does not arbitrate for access to the list.  The
	calling task must be the owner of the involved list.

   INPUTS
	list - a pointer to the target list header
	node - the node to insert at head

   SEE ALSO
	AddTail, Enqueue, Insert, Remove, RemHead, RemTail


exec.library/AddIntServer


   NAME
	AddIntServer -- add an interrupt server to a system server chain

   SYNOPSIS
	AddIntServer(intNum, interrupt)
		     D0-0:4  A1

	void AddIntServer(ULONG, struct Interrupt *);

   FUNCTION
	This function adds a new interrupt server to a given server chain.
	The node is located on the chain in a priority dependent position.
	If this is the first server on a particular chain, interrupts will
	be enabled for that chain.

	Each link in the chain will be called in priority order until the
	chain ends or one of the servers returns with the 68000's Z condition
	code clear (indicating non-zero).  Servers on the chain should return
	with the Z flag clear if the interrupt was specifically for that
	server, and no one else.  VERTB servers should always return Z set.
	(Take care with High Level Language servers, the language may not
	have a mechanism for reliably setting the Z flag on exit).

	Servers are called with the following register conventions:

	    D0 - scratch
	    D1 - scratch

	    A0 - scratch
	    A1 - server is_Data pointer (scratch)

	    A5 - jump vector register (scratch)
	    A6 - scratch

	    all other registers must be preserved

   INPUTS
	intNum - the Paula interrupt bit number (0 through 14). Processor
		 level seven interrupts (NMI) are encoded as intNum 15.
		 The PORTS, COPER, VERTB, EXTER and NMI interrupts are
		 set up as server chains.
	interrupt - pointer to an Interrupt structure.
		 By convention, the LN_NAME of the interrupt structure must
		 point a descriptive string so that other users may
		 identify who currently has control of the interrupt.

   WARNING
	Some compilers or assemblers may optimize code in unexpected ways,
	affecting the conditions codes returned from the function.  Watch
	out for a "MOVEM" instruction (which does not affect the condition
	codes) turning into "MOVE" (which does).

   BUGS
	The graphics library's VBLANK server, and some user code, currently
	assume that address register A0 will contain a pointer to the custom
	chips. If you add a server at a priority of 10 or greater, you must
	compensate for this by providing the expected value ($DFF000).

   SEE ALSO
	RemIntServer, SetIntVector, hardware/intbits.i,exec/interrupts.i


exec.library/AddLibrary


   NAME
	AddLibrary -- add a library to the system

   SYNOPSIS
	AddLibrary(library)
		   A1

	void AddLibrary(struct Library *);

   FUNCTION
	This function adds a new library to the system, making it available
	to other programs.  The library should be ready to be opened at
	this time.  It will be added to the system library name list, and
	the checksum on the library entries will be calculated.

   INPUTS
	library - pointer to a properly initialized library structure

   SEE ALSO
	RemLibrary, CloseLibrary, OpenLibrary, MakeLibrary


exec.library/AddMemHandler


   NAME
	AddMemHandler - Add a low memory handler to exec                 (V39)

   SYNOPSIS
	AddMemHandler(memHandler)
	              A1

	VOID AddMemHandler(struct Interrupt *);

   FUNCTION
	This function adds a low memory handler to the system.  The handler
	is described in the Interrupt structure.  Due to multitasking
	issues, the handler must be ready to run the moment this function
	call is made.  (The handler may be called before the call returns)

   NOTE
	Adding a handler from within a handler will cause undefined
	actions.  It is safe to add a handler to the list while within
	a handler but the newly added handler may or may not be called
	for the specific failure currently running.

   EXAMPLE
	struct Interrupt *myInt;  /* Assume it is allocated */

	myInt->is_Node.ln_Pri=50;  /* Relatively early; before RAMLIB */

	/* Please fill in the name field! */
	myInt->is_Node.ln_Name="Example Handler";

	myInt->is_Data=(APTR)mydata_pointer;
	myInt->is_Code=myhandler_code;

	AddMemHandler(myInt);
	... /* and so on */

	_myhandler_code:
			; This is the handler code
			; We are passed a pointer to struct MemHandlerData
			; in a0, the value of is_Data in a1 and
			; ExecBase in a6.
			; We must not break forbid!!!
	;
	; Start off assuming we did nothing
	;
		moveq.l	#MEM_DID_NOTHING,d0
		move.l	memh_RequestFlags(a0),d1
		btst.l	#MEMB_CHIP,d1	; Did the failure happen in CHIP
		beq.s	handler_nop	; If not, we have nothing to do
		bsr	DoMyMagic	; Do the magic...
		; DoMyMagic frees whatever we can and returns d0 set...
	handler_nop:
		rts			; Return with d0 set...

   INPUTS
	memHandler - A pointer to a completely filled in Interrupt structure
	             The priority field determine the position of the handler
	             with respect to other handlers in the system.  The higher
	             the priority, the earlier the handler is called.
	             Positive priorities will have the handler called before
	             any of the library expunge vectors are called.  Negative
	             priority handlers will be called after the library
	             expunge routines are called.
	             (Note:  RAMLIB is a handler at priority 0)

   SEE ALSO
	RemMemHandler, exec/interrupts.i


exec.library/AddMemList


   NAME
	AddMemList - add memory to the system free pool

   SYNOPSIS
	AddMemList( size, attributes, pri, base, name )
                     D0      D1        D2   A0    A1

	void AddMemList(ULONG, ULONG, LONG, APTR, STRPTR);

   FUNCTION
	Add a new region of memory to the system free pool.  The first few
	bytes will be used to hold the MemHeader structure.  The remainder
	will be made available to the rest of the world.

   INPUTS
	size - the size (in bytes) of the memory area
	attributes - the attributes word that the memory pool will have
	pri  - the priority for this memory.  CHIP memory has a pri of -10,
	       16 bit expansion memory has a priority of 0.  The higher the
	       priority, the closer to the head of the memory list it will
	       be placed.
	base - the base of the new memory area
	name - the name that will be used in the memory header, or NULL
	       if no name is to be provided.  This name is not copied, so it
	       must remain valid for as long as the memory header is in the
	       system.

   NOTES
	*DO NOT* add memory to the system with the attribute of MEMF_KICK.
	EXEC will mark your memory as such if it is of the right type.

   SEE ALSO
	AllocMem, exec/memory.h


exec.library/AddPort


   NAME
	AddPort -- add a public message port to the system

   SYNOPSIS
	AddPort(port)
		A1

	void AddPort(struct MsgPort *);

   FUNCTION
	This function attaches a message port structure to the system's
	public message port list, where it can be found by the FindPort()
	function.  The name and priority fields of the port structure must
	be initialized prior to calling this function.	If the user does
	not require the priority field, it should be initialized to zero.

	Only ports that will be searched for with FindPort() need to
	be added to the system list.  In addition, adding ports is often
	useful during debugging.  If the port will be searched for,
	the priority field should be at least 1 (to avoid the large number
	of inactive ports at priority zero).  If the port will be searched
	for often, set the priority in the 50-100 range (so it will be
	before other less used ports).

	Once a port has been added to the naming list, you must be careful
	to remove the port from the list (via RemPort) before deallocating
	its memory.

   NOTE
	A point of confusion is that clearing a MsgPort structure to all
	zeros is not enough to prepare it for use.  As mentioned in the
	Exec chapter of the ROM Kernel Manual, the List for the MsgPort
	must be initialized.  This is automatically handled by AddPort(),
	and amiga.lib/CreatePort.  This initialization can be done manually
	with amiga.lib/NewList or the assembly NEWLIST macro.

	Do not AddPort an active port.

   INPUTS
	port - pointer to a message port

   SEE ALSO
	RemPort, FindPort, amiga.lib/CreatePort, amiga.lib/NewList


exec.library/AddResource


   NAME
	AddResource -- add a resource to the system

   SYNOPSIS
	AddResource(resource)
		    A1

	void AddResource(APTR);

   FUNCTION
	This function adds a new resource to the system and makes it
	available to other users.  The resource must be ready to be called
	at this time.

	Resources currently have no system-imposed structure, however they
	must start with a standard named node (LN_SIZE), and should with
	a standard Library node (LIB_SIZE).

   INPUTS
	resource - pointer an initialized resource node

   SEE ALSO
	RemResource, OpenResource, MakeLibrary


exec.library/AddSemaphore


   NAME
	AddSemaphore -- initialize then add a signal semaphore to the system

   SYNOPSIS
	AddSemaphore(signalSemaphore)
		     A1

	void AddSemaphore(struct SignalSemaphore *);

   FUNCTION
	This function attaches a signal semaphore structure to the system's
	public signal semaphore list.  The name and priority fields of the
	semaphore structure must be initialized prior to calling this
	function.  If you do not want to let others rendezvous with this
	semaphore, use InitSemaphore() instead.

	If a semaphore has been added to the naming list, you must be
	careful to remove the semaphore from the list (via RemSemaphore)
	before deallocating its memory.

	Semaphores that are linked together in an allocation list (which
	ObtainSemaphoreList() would use) may not be added to the system
	naming list, because the facilities use the link field of the
	signal semaphore in incompatible ways

   INPUTS
       signalSemaphore -- an signal semaphore structure

   BUGS
	Does not work in Exec 
	    #include 
	    extern struct ExecBase *SysBase;
		...
	    void LocalAddSemaphore(s)
	    struct SignalSemaphore *s;
	    {
		s->ss_Link.ln_Type=NT_SIGNALSEM;
		InitSemaphore(s);
		Forbid();
		Enqueue(&SysBase->SemaphoreList,s);
		Permit();
	    }

   SEE ALSO
	RemSemaphore, FindSemaphore, InitSemaphore


exec.library/AddTail


   NAME
	AddTail -- append node to tail of a list

   SYNOPSIS
	AddTail(list, node)
                A0    A1

	void AddTail(struct List *, struct Node *);

   FUNCTION
	Add a node to the tail of a doubly linked list.  Assembly
	programmers may prefer to use the ADDTAIL macro from
	"exec/lists.i".

   WARNING
	This function does not arbitrate for access to the list.  The
	calling task must be the owner of the involved list.

   INPUTS
	list - a pointer to the target list header
	node - a pointer to the node to insert at tail of the list

   SEE ALSO
	AddHead, Enqueue, Insert, Remove, RemHead, RemTail


exec.library/AddTask


   NAME
	AddTask -- add a task to the system

   SYNOPSIS
	AddTask(task, initialPC, finalPC)
		A1    A2	 A3

	APTR AddTask(struct Task *, APTR, APTR);

   FUNCTION
	Add a task to the system.  A reschedule will be run; the task with
	the highest priority in the system will start to execute (this may
	or may not be the new task).

	Certain fields of the task control block must be initialized and a
	stack allocated prior to calling this function.  The absolute
	smallest stack that is allowable is something in the range of 100
	bytes, but in general the stack size is dependent on what
	subsystems are called. In general 256 bytes is sufficient if only
	Exec is called, and 4K will do if anything in the system is called.
	DO NOT UNDERESTIMATE.  If you use a stack sniffing utility,
	leave a healthy pad above the minimum value.  The system guarantees
	that its stack operations will leave the stack longword aligned.

	This function will temporarily use space from the new task's stack
	for the task's initial set of registers.  This space is allocated
	starting at the SPREG location specified in the task control block
	(not from SPUPPER).  This means that a task's stack may contain
	static data put there prior to its execution.  This is useful for
	providing initialized global variables or some tasks may want to
	use this space for passing the task its initial arguments.

	A task's initial registers are set to zero (except the PC).

	The TC_MEMENTRY field of the task structure may be extended by
	the user to hold additional MemLists (as returned by AllocEntry()).
	These will be automatically be deallocated at RemTask() time.
	If the code you have used to start the task has already added
	something to the MEMENTRY list, simply use AddHead to add your
	new MemLists in.  If no initialization has been done, a NewList will
	need to be performed.

   INPUTS
	task  - pointer to the task control block (TCB).  All unset fields
		must be zero.
	initialPC - the initial entry point's address
	finalPC - the finalization code entry point's address.  If zero,
		  the system will use a general finalizer. This pointer is
		  placed on the stack as if it were the outermost return
		  address.

   RESULTS
	For V36, AddTask returns either a NULL or the address of the new
	task.  Old code need not check this.

   WARNING
	Tasks are a low-level building block, and are unable to call
	dos.library, or any system function that might call dos.library.
	See the AmigaDOS CreateProc() for information on Processes.

   SEE ALSO
	RemTask, FindTask, amiga.lib/CreateTask, dos/CreateProc,
	amiga.lib/NewList


exec.library/Alert


   NAME
	Alert -- alert the user of an error

   SYNOPSIS
	Alert(alertNum)
	      D7

	void Alert(ULONG);

   FUNCTION
	Alerts the user of a serious system problem.  This function will
	bring the system to a grinding halt, and do whatever is necessary
	to present the user with a message stating what happened.
	Interrupts are disabled, and an attempt to post the alert is made.
	If that fails, the system is reset.  When the system comes up
	again, Exec notices the cause of the failure and tries again to
	post the alert.

	If the Alert is a recoverable type, this call MAY return.

	This call may be made at any time, including interrupts.
	(Well, only in interrupts if it is non-recoverable)

	New, for V39:
	The alert now times out based on the value in LastAlert[3]
	This value is transfered accross warm-reboots and thus will let
	you set it once.  The value is the number of frames that need to
	be displayed before the alert is auto-answered.  A value of
	0 will thus make the alert never be displayed.  Note that
	it is recommended that applications *NOT* change the value in
	LastAlert[] since the main reason for this is to make
	unattended operation of the Amiga (in production enviroments)
	possible.

   POST-MORTEM DIAGNOSIS
	There are several options for determining the cause of a crash.
	Descriptions of each alert number can be found in the "alerts.h"
	include file.

	A remote terminal can be attached to the Amiga's first built-in
	serial port.  Set the communication parameters to 9600 baud, 8 bits,
	no parity.  Before resetting the machine, the Alert function will
	blink the power LED 10 times.  While the power indicator is flashing,
	pressing DELETE on the remote terminal will invoke the ROM debugger.

   INPUT
	alertNum   - a number indicating the particular alert.  -1 is
	             not a valid input.

   NOTE
	Much more needs to be said about this function and its implications.

   SEE ALSO
	exec/alerts.h


exec.library/AllocAbs


   NAME
	AllocAbs -- allocate at a given location

   SYNOPSIS
	memoryBlock = AllocAbs(byteSize, location)
	D0		       D0	 A1

	void *AllocAbs(ULONG, APTR);

   FUNCTION
	This function attempts to allocate memory at a given absolute
	memory location.  Often this is used by boot-surviving entities
	such as recoverable ram-disks.	If the memory is already being
	used, or if there is not enough memory to satisfy the request,
	AllocAbs will return NULL.

	This block may not be exactly the same as the requested block
	because of rounding, but if the return value is non-zero, the block
	is guaranteed to contain the requested range.

   INPUTS
	byteSize - the size of the desired block in bytes
		   This number is rounded up to the next larger
		   block size for the actual allocation.
	location - the address where the memory MUST be.


   RESULT
	memoryBlock - a pointer to the newly allocated memory block, or
		      NULL if failed.

   NOTE
	If the free list is corrupt, the system will panic with alert
	AN_MemCorrupt, $01000005.

	The 8 bytes past the end of an AllocAbs will be changed by Exec
	relinking the next block of memory.  Generally you can't trust
	the first 8 bytes of anything you AllocAbs.

   SEE ALSO
	AllocMem, FreeMem


exec.library/Allocate


   NAME
	Allocate - allocate a block of memory

   SYNOPSIS
	memoryBlock=Allocate(memHeader, byteSize)
	D0		     A0 	D0

	void *Allocate(struct MemHeader *, ULONG);

   FUNCTION
	This function is used to allocate blocks of memory from a given
	private free memory pool (as specified by a MemHeader and its
	memory chunk list).  Allocate will return the first free block that
	is greater than or equal to the requested size.

	All blocks, whether free or allocated, will be block aligned;
	hence, all allocation sizes are rounded up to the next block even
	value (e.g. the minimum allocation resolution is currently 8
	bytes.  A request for 8 bytes will use up exactly 8 bytes.  A
	request for 7 bytes will also use up exactly 8 bytes.).

	This function can be used to manage an application's internal data
	memory.  Note that no arbitration of the MemHeader and associated
	free chunk list is done.  You must be the owner before calling
	Allocate.

   INPUTS
	memHeader - points to the local memory list header.
	byteSize - the size of the desired block in bytes.

   RESULT
	memoryBlock - a pointer to the just allocated free block.
	       If there are no free regions large enough to satisfy the
	       request, return zero.

   EXAMPLE
	#include 
	#include 
	void *AllocMem();
	#define BLOCKSIZE 4096L /* Or whatever you want */

	void main()
	{
	struct MemHeader *mh;
	struct MemChunk  *mc;
	APTR   block1;
	APTR   block2;

	    /* Get the MemHeader needed to keep track of our new block */
	    mh = (struct MemHeader *)
		 AllocMem((long)sizeof(struct MemHeader), MEMF_CLEAR );
	    if( !mh )
		exit(10);

	    /* Get the actual block the above MemHeader will manage */
	    mc = (struct MemChunk *)AllocMem( BLOCKSIZE, 0L );
	    if( !mc )
		{
		FreeMem( mh, (long)sizeof(struct MemHeader) ); exit(10);
		}

	    mh->mh_Node.ln_Type = NT_MEMORY;
	    mh->mh_Node.ln_Name = "myname";
	    mh->mh_First = mc;
	    mh->mh_Lower = (APTR) mc;
	    mh->mh_Upper = (APTR) ( BLOCKSIZE + (ULONG) mc );
	    mh->mh_Free  = BLOCKSIZE;

	    /* Set up first chunk in the freelist */
	    mc->mc_Next  = NULL;
	    mc->mc_Bytes = BLOCKSIZE;

	    block1 = (APTR) Allocate( mh, 20L );
	    block2 = (APTR) Allocate( mh, 314L );
	    printf("mh=$%lx mc=$%lx\n",mh,mc);
	    printf("Block1=$%lx, Block2=$%lx\n",block1,block2);

	    FreeMem( mh, (long)sizeof(struct MemHeader) );
	    FreeMem( mc, BLOCKSIZE );
	}

   NOTE
	If the free list is corrupt, the system will panic with alert
	AN_MemCorrupt, $01000005.

   SEE ALSO
	Deallocate, exec/memory.h


exec.library/AllocEntry


   NAME
	AllocEntry -- allocate many regions of memory

   SYNOPSIS
	memList = AllocEntry(memList)
	D0		     A0

	struct MemList *AllocEntry(struct MemList *);

   FUNCTION
	This function takes a memList structure and allocates enough memory
	to hold the required memory as well as a MemList structure to keep
	track of it.

	These MemList structures may be linked together in a task control
	block to keep track of the total memory usage of this task. (See
	the description of TC_MEMENTRY under RemTask).

   INPUTS
	memList -- A MemList structure filled in with MemEntry structures.

   RESULTS
	memList -- A different MemList filled in with the actual memory
	    allocated in the me_Addr field, and their sizes in me_Length.
	    If enough memory cannot be obtained, then the requirements of
	    the allocation that failed is returned and bit 31 is set.

	    WARNING: The result is unusual!  Bit 31 indicates failure.

   EXAMPLES
	The user wants five regions of 2, 4, 8, 16, and 32 bytes in size
	with requirements of MEMF_CLEAR, MEMF_PUBLIC, MEMF_CHIP!MEMF_CLEAR,
	MEMF_CLEAR, and MEMF_PUBLIC!MEMF_CLEAR respectively.  The
	following code fragment would do that:

	    MemListDecl:
		DS.B	LN_SIZE 	    * reserve space for list node
		DC.W	5		    * number of entries
		DC.L	MEMF_CLEAR		    * entry #0
		DC.L	2
		DC.L	MEMF_PUBLIC		    * entry #1
		DC.L	4
		DC.L	MEMF_CHIP!MEMF_CLEAR	    * entry #2
		DC.L	8
		DC.L	MEMF_CLEAR	   	    * entry #3
		DC.L	16
		DC.L	MEMF_PUBLIC!MEMF_CLEAR	    * entry #4
		DC.L	32

	    start:
		LEA.L	MemListDecl(PC),A0
		JSR	_LVOAllocEntry(a6)
		BCLR.L	#31,D0
		BEQ.S	success

		------- Type of memory that we failed on is in D0

   BUGS
	If any one of the allocations fails, this function fails to back
	out fully.  This is fixed by the "SetPatch" program on V1.3
	Workbench disks.

   SEE ALSO
	exec/memory.h


exec.library/AllocMem


   NAME
	AllocMem -- allocate memory given certain requirements

   SYNOPSIS
	memoryBlock = AllocMem(byteSize, attributes)
	D0		       D0	 D1

	void *AllocMem(ULONG, ULONG);

   FUNCTION
	This is the memory allocator to be used by system code and
	applications.  It provides a means of specifying that the allocation
	should be made in a memory area accessible to the chips, or
	accessible to shared system code.

	Memory is allocated based on requirements and options.	Any
	"requirement" must be met by a memory allocation, any "option" will
	be applied to the block regardless.  AllocMem will try all memory
	spaces until one is found with the proper requirements and room for
	the memory request.

   INPUTS
	byteSize - the size of the desired block in bytes.  (The operating
		system will automatically round this number to a multiple of
		the system memory chunk size)

	attributes -
	    requirements

		If no flags are set, the system will return the best
		available memory block.  For expanded systems, the fast
		memory pool is searched first.

		MEMF_CHIP:	If the requested memory will be used by
				the Amiga custom chips, this flag *must*
				be set.

				Only certain parts of memory are reachable
				by the special chip sets' DMA circuitry.
				Chip DMA includes screen memory, images that
				are blitted, audio data, copper lists, sprites
				and Pre-V36 trackdisk.device buffers.


		MEMF_FAST:	This is non-chip memory.  If no flag is set
				MEMF_FAST is taken as the default.

				DO NOT SPECIFY MEMF_FAST unless you know
				exactly what you are doing!  If MEMF_FAST is
				set, AllocMem() will fail on machines that
				only have chip memory!  This flag may not
				be set when MEMF_CHIP is set.


		MEMF_PUBLIC:	Memory that must not be mapped, swapped,
				or otherwise made non-addressable. ALL
				MEMORY THAT IS REFERENCED VIA INTERRUPTS
				AND/OR BY OTHER TASKS MUST BE EITHER PUBLIC
				OR LOCKED INTO MEMORY! This includes both
				code and data.


		MEMF_LOCAL:	This is memory that will not go away
				after the CPU RESET instruction.  Normally,
				autoconfig memory boards become unavailable
				after RESET while motherboard memory
				may still be available.  This memory type
				is now automatically set in V36.  Pre-V36
				systems may not have this memory type
				and AllocMem() will then fail.


		MEMF_24BITDMA:	This is memory that is within the address
				range of 24-bit DMA devices.  (Zorro-II)
				This is required if you run a Zorro-II
				DMA device on a machine that has memory
				beyond the 24-bit addressing limit of
				Zorro-II.  This memory type
				is now automatically set in V36.  Pre-V36
				systems may not have this memory type
				and AllocMem() will then fail.


		MEMF_KICK:	This memory is memory that EXEC was able
				to access during/before the KickMem and
				KickTags are processed.  This means that
				if you wish to use these, you should allocate
				memory with this flag.  This flag is
				automaticly set by EXEC in V39.  Pre-V39
				systems may not have this memory type and
				AllocMem() will then fail.  Also, *DO NOT*
				ever add memory the system with this flag
				set.  EXEC will set the flag as needed
				if the memory matches the needs of EXEC.


	    options

		MEMF_CLEAR:	The memory will be initialized to all
				zeros.


		MEMF_REVERSE:	This allocates memory from the top of
				the memory pool.  It searches the pools
				in the same order, such that FAST memory
				will be found first.  However, the
				memory will be allocated from the highest
				address available in the pool.  This
				option is new as of V36.  Note that this
				option has a bug in pre-V39 systems.


		MEMF_NO_EXPUNGE	This will prevent an expunge to happen on
				a failed memory allocation.  This option is
				new to V39 and will be ignored in V37.
				If a memory allocation with this flag
				set fails, the allocator will not cause
				any expunge operations.  (See AddMemHandler())


   RESULT
	memoryBlock - a pointer to the newly allocated memory block.
		If there are no free memory regions large enough to satisfy
		the request, zero will be returned.  The pointer must be
		checked for zero before the memory block may be used!
		The memory block returned is long word aligned.

   WARNING
	The result of any memory allocation MUST be checked, and a viable
	error handling path taken.  ANY allocation may fail if memory has
	been filled.

   EXAMPLES
	AllocMem(64,0L)		- Allocate the best available memory
	AllocMem(25,MEMF_CLEAR) - Allocate the best available memory, and
				  clear it before returning.
	AllocMem(128,MEMF_CHIP) - Allocate chip memory
	AllocMem(128,MEMF_CHIP|MEMF_CLEAR) - Allocate cleared chip memory
	AllocMem(821,MEMF_CHIP|MEMF_PUBLIC|MEMF_CLEAR) - Allocate cleared,
		public, chip memory.

   NOTE
	If the free list is corrupt, the system will panic with alert
	AN_MemCorrupt, $01000005.

	This function may not be called from interrupts.

	A DOS process will have its pr_Result2 field set to
	ERROR_NO_FREE_STORE if the memory allocation fails.

   SEE ALSO
	FreeMem


exec.library/AllocPooled


    NAME
	AllocPooled -- Allocate memory with the pool manager (V39)

    SYNOPSIS
	memory=AllocPooled(poolHeader,memSize)
	d0                 a0         d0

	void *AllocPooled(void *,ULONG);

    FUNCTION
	Allocate memSize bytes of memory, and return a pointer. NULL is
	returned if the allocation fails.

	Doing a DeletePool() on the pool will free all of the puddles
	and thus all of the allocations done with AllocPooled() in that
	pool.  (No need to FreePooled() each allocation)

    INPUTS
	memSize - the number of bytes to allocate
	poolHeader - a specific private pool header.

    RESULT
	A pointer to the memory, or NULL.
	The memory block returned is long word aligned.

    NOTES
	The pool function do not protect an individual pool from
	multiple accesses.  The reason is that in most cases the pools
	will be used by a single task.  If your pool is going to
	be used by more than one task you must Semaphore protect
	the pool from having more than one task trying to allocate
	within the same pool at the same time.  Warning:  Forbid()
	protection *will not work* in the future.  *Do NOT* assume
	that we will be able to make it work in the future.  AllocPooled()
	may well break a Forbid() and as such can only be protected
	by a semaphore.

	To track sizes yourself, the following code can be used:
	Assumes a6=ExecBase

	;
	; Function to do AllocVecPooled(Pool,memSize)
	;
	AllocVecPooled:	addq.l	#4,d0		; Get space for tracking
			move.l	d0,-(sp)	; Save the size
			jsr	_LVOAllocPooled(a6)	; Call pool...
			move.l	(sp)+,d1	; Get size back...
			tst.l	d0		; Check for error
			beq.s	avp_fail	; If NULL, failed!
			move.l	d0,a0		; Get pointer...
			move.l	d1,(a0)+	; Store size
			move.l	a0,d0		; Get result
	avp_fail:	rts			; return

	;
	; Function to do FreeVecPooled(pool,memory)
	;
	FreeVecPooled:	move.l	-(a1),d0	; Get size / ajust pointer
			jmp	_LVOFreePooled(a6)

    SEE ALSO
	FreePooled(), CreatePool(), DeletePool()


exec.library/AllocSignal


   NAME
	AllocSignal -- allocate a signal bit

   SYNOPSIS
	signalNum = AllocSignal(signalNum)
	D0			D0

	BYTE AllocSignal(BYTE);

   FUNCTION
	Allocate a signal bit from the current tasks' pool.  Either a
	particular bit, or the next free bit may be allocated.	The signal
	associated with the bit will be properly initialized (cleared).  At
	least 16 user signals are available per task.  Signals should be
	deallocated before the task exits.

	If the signal is already in use (or no free signals are available)
	a -1 is returned.

	Allocated signals are only valid for use with the task that
	allocated them.


   WARNING
	Signals may not be allocated or freed from exception handling code.

   INPUTS
	signalNum - the desired signal number {of 0..31} or -1 for no
		    preference.

   RESULTS
	signalNum - the signal bit number allocated {0..31}. If no signals
		    are available, this function returns -1.

   SEE ALSO
	FreeSignal


exec.library/AllocTrap


   NAME
	AllocTrap -- allocate a processor trap vector

   SYNOPSIS
	trapNum = AllocTrap(trapNum)
	D0		    D0

	LONG AllocTrap(LONG);

   FUNCTION
	Allocate a trap number from the current task's pool.  These trap
	numbers are those associated with the 68000 TRAP type instructions.
	Either a particular number, or the next free number may be
	allocated.

	If the trap is already in use (or no free traps are available) a -1
	is returned.

	This function only affects the currently running task.

	Traps are sent to the trap handler pointed at by tc_TrapCode.
	Unless changed by user code, this points to a standard trap
	handler.  The stack frame of the exception handler will be:

		0(SP) = Exception vector number.  This will be in the
			range of 32 to 47 (corresponding to the
			Trap #1...Trap #15 instructions).
		4(SP) = 68000/68010/68020/68030, etc. exception frame

	tc_TrapData is not used.


   WARNING
	Traps may not be allocated or freed from exception handling code.
	You are not allowed to write to the exception table yourself.  In
	fact, on some machines you will have trouble finding it - the VBR
	register may be used to remap its location.

   INPUTS
	trapNum - the desired trap number {of 0..15} or -1
		  for no preference.

   RESULTS
	trapNum - the trap number allocated {of 0..15}.  If no traps are
		  available, this function returns -1.	Instructions of the
		  form "Trap #trapNum" will be sent to the task's trap
		  handler.

   SEE ALSO
	FreeTrap


exec.library/AllocVec


   NAME
	AllocVec -- allocate memory and keep track of the size  (V36)

   SYNOPSIS
	memoryBlock = AllocVec(byteSize, attributes)
	D0		       D0	 D1

	void *AllocVec(ULONG, ULONG);

   FUNCTION
	This function works identically to AllocMem(), but tracks the size
	of the allocation.

	See the AllocMem() documentation for details.

   WARNING
	The result of any memory allocation MUST be checked, and a viable
	error handling path taken.  ANY allocation may fail if memory has
	been filled.

   SEE ALSO
	FreeVec, AllocMem


exec.library/AttemptSemaphore


   NAME
	AttemptSemaphore -- try to obtain without blocking

   SYNOPSIS
	success = AttemptSemaphore(signalSemaphore)
	D0			   A0

	LONG AttemptSemaphore(struct SignalSemaphore *);

   FUNCTION
	This call is similar to ObtainSemaphore(), except that it will not
	block if the semaphore could not be locked.

   INPUT
       signalSemaphore -- an initialized signal semaphore structure

   RESULT
	success -- TRUE if the semaphore was locked, false if some
	    other task already possessed the semaphore.

    NOTE
	This call does NOT preserve registers.

   SEE ALSO
	ObtainSemaphore() ObtainSemaphoreShared(), ReleaseSemaphore(),
	exec/semaphores.h


exec.library/AttemptSemaphoreShared


   NAME
	AttemptSemaphoreShared -- try to obtain without blocking       (V37)

   SYNOPSIS
	success = AttemptSemaphoreShared(signalSemaphore)
	D0			         A0

	LONG AttemptSemaphoreShared(struct SignalSemaphore *);

   FUNCTION
	This call is similar to ObtainSemaphoreShared(), except that it
	will not block if the semaphore could not be locked.

   INPUT
       signalSemaphore -- an initialized signal semaphore structure

   RESULT
	success -- TRUE if the semaphore was granted, false if some
	    other task already possessed the semaphore in exclusive mode.

   NOTE
	This call does NOT preserve registers.

	Starting in V39 this call will grant the semaphore if the
	caller is already the owner of an exclusive lock on the semaphore.
	In pre-V39 systems this would not be the case.  If you need this
	feature you can do the following workaround:

	LONG myAttemptSempahoreShared(struct SignalSemaphore *ss)
	{
	LONG result;

		/* Try for a shared semaphore */
		if (!(result=AttemptSemaphoreShared(ss)))
		{
			/* Now try for the exclusive one... */
			result=AttempSemaphore(ss);
		}
		return(result);
	}

   SEE ALSO
	ObtainSemaphore() ObtainSemaphoreShared(), ReleaseSemaphore(),
	exec/semaphores.h


exec.library/AvailMem


   NAME
	AvailMem -- memory available given certain requirements

   SYNOPSIS
	size = AvailMem(attributes)
	D0		D1

	ULONG AvailMem(ULONG);

   FUNCTION
	This function returns the amount of free memory given certain
	attributes.

	To find out what the largest block of a particular type is, add
	MEMF_LARGEST into the requirements argument.  Returning the largest
	block is a slow operation.

   WARNING
	Due to the effect of multitasking, the value returned may not
	actually be the amount of free memory available at that instant.

   INPUTS
	requirements - a requirements mask as specified in AllocMem.  Any
		       of the AllocMem bits are valid, as is MEMF_LARGEST
		       which returns the size of the largest block matching
		       the requirements.

   RESULT
	size - total free space remaining (or the largest free block).

   NOTE
	For V36 Exec, AvailMem(MEMF_LARGEST) does a consistency check on
	the memory list.  Alert AN_MemoryInsane will be pulled if any mismatch
	is noted.

   EXAMPLE
	AvailMem(MEMF_CHIP|MEMF_LARGEST);
	/* return size of largest available chip memory chunk */

   SEE ALSO
	exec/memory.h


exec.library/CacheClearE


   NAME
	CacheClearE - Cache clearing with extended control (V37)

   SYNOPSIS
	CacheClearE(address,length,caches)
	            a0      d0     d1

	void CacheClearE(APTR,ULONG,ULONG);

   FUNCTION
	Flush out the contents of the CPU instruction and/or data caches.
	If dirty data cache lines are present, push them to memory first.

	Motorola CPUs have separate instruction and data caches.  A data
	write does not update the instruction cache.  If an instruction is
	written to memory or modified, the old instruction may still exist
	in the cache.  Before attempting to execute the code, a flush of
	the instruction cache is required.

	For most systems, the data cache is not updated by Direct Memory
	Access (DMA), or if some external factor changes shared memory.

	Caches must be cleared after *any* operation that could cause
	invalid or stale data.  The most common cases are DMA and modifying
	instructions using the processor.

	Some examples:
			Self modifying code
			Building Jump tables
			Run-time code patches
			Relocating code for use at different addresses.
			Loading code from disk

   INPUTS
	address - Address to start the operation.  This may be rounded
		  due to hardware granularity.
	length	- Length of area to be cleared, or $FFFFFFFF to indicate all
		  addresses should be cleared.
	caches  - Bit flags to indicate what caches to affect.  The current
		  supported flags are:
			CACRF_ClearI	;Clear instruction cache
			CACRF_ClearD	;Clear data cache
		  All other bits are reserved for future definition.

   NOTES
	On systems with a copyback mode cache, any dirty data is pushed
	to memory as a part of this operation.

	Regardless of the length given, the function will determine the most
	efficient way to implement the operation.  For some cache systems,
	including the 68030, the overhead partially clearing a cache is often
	too great.  The entire cache may be cleared.

	For all current Amiga models, Chip memory is set with Instruction
	caching enabled, data caching disabled.  This prevents coherency
	conflicts with the blitter or other custom chip DMA.  Custom chip
	registers are marked as non-cacheable by the hardware.

	The system takes care of appropriately flushing the caches for normal
	operations.  The instruction cache is cleared by all calls that
	modify instructions, including LoadSeg(), MakeLibrary() and
	SetFunction().

   SEE ALSO
	exec/execbase.i, CacheControl, CacheClearU


exec.library/CacheClearU


   NAME
	CacheClearU - User callable simple cache clearing (V37)

   SYNOPSIS
	CacheClearU()

	void CacheClearU(void);

   FUNCTION
	Flush out the contents of any CPU instruction and data caches.
	If dirty data cache lines are present, push them to memory first.

	Caches must be cleared after *any* operation that could cause
	invalid or stale data.  The most common cases are DMA and modifying
	instructions using the processor.  See the CacheClearE() autodoc
	for a more complete description.

	Some examples of when the cache needs clearing:
			Self modifying code
			Building Jump tables
			Run-time code patches
			Relocating code for use at different addresses.
			Loading code from disk

   SEE ALSO
	exec/execbase.i, CacheControl, CacheClearE


exec.library/CacheControl


   NAME
	CacheControl - Instruction & data cache control

   SYNOPSIS
	oldBits = CacheControl(cacheBits,cacheMask)
	D0                     D0        D1

	ULONG CacheControl(ULONG,ULONG);

   FUNCTION
	This function provides global control of any instruction or data
	caches that may be connected to the system.  All settings are
	global -- per task control is not provided.

	The action taken by this function will depend on the type of
	CPU installed.  This function may be patched to support external
	caches, or different cache architectures.  In all cases the function
	will attempt to best emulate the provided settings.  Use of this
	function may save state specific to the caches involved.

	The list of supported settings is provided in the exec/execbase.i
	include file.  The bits currently defined map directly to the Motorola
	68030 CPU CACR register.  Alternate cache solutions may patch into
	the Exec cache functions.  Where possible, bits will be interpreted to
	have the same meaning on the installed cache.

   INPUTS
	cacheBits - new values for the bits specified in cacheMask.

	cacheMask - a mask with ones for all bits to be changed.

   RESULT
	oldBits   - the complete prior values for all settings.

   NOTE
	As a side effect, this function clears all caches.

   SEE ALSO
	exec/execbase.i, CacheClearU, CacheClearE


exec.library/CachePostDMA


   NAME
	CachePostDMA - Take actions after to hardware DMA  (V37)

   SYNOPSIS
	CachePostDMA(vaddress,&length,flags)
	             a0       a1      d0

	CachePostDMA(APTR,LONG *,ULONG);

   FUNCTION
	Take all appropriate steps after Direct Memory Access (DMA).  This
	function is primarily intended for writers of DMA device drivers.  The
	action will depend on the CPU type installed, caching modes, and the
	state of any Memory Management Unit (MMU) activity.

	As implemented
		68000 - Do nothing
		68010 - Do nothing
		68020 - Do nothing
		68030 - Flush the data cache
		68040 - Flush matching areas of the data cache
		????? - External cache boards, Virtual Memory Systems, or
			future hardware may patch this vector to best emulate
			the intended behavior.
			With a Bus-Snooping CPU, this function my end up
			doing nothing.

   INPUTS
	address	- Same as initially passed to CachePreDMA
	length	- Same as initially passed to CachePreDMA
	flags	- Values:
			DMA_NoModify - If the area was not modified (and
			thus there is no reason to flush the cache) set
			this bit.

			DMA_ReadFromRAM - Indicates that this DMA is a
			read from RAM to the DMA device (ie - a write
			to the hard drive)  This flag is not required
			but if used must match in both the PreDMA and
			PostDMA calls.  This flag *should* be used to
			help the system provide the best performance.
			This flag is safe in all versions of CachePostDMA()

   SEE ALSO
	exec/execbase.i, CachePreDMA, CacheClearU, CacheClearE


exec.library/CachePreDMA


   NAME
	CachePreDMA - Take actions prior to hardware DMA  (V37)

   SYNOPSIS
	paddress = CachePreDMA(vaddress,&length,flags)
	d0                     a0       a1      d0

	APTR CachePreDMA(APTR,LONG *,ULONG);

   FUNCTION
	Take all appropriate steps before Direct Memory Access (DMA).  This
	function is primarily intended for writers of DMA device drivers.  The
	action will depend on the CPU type installed, caching modes, and the
	state of any Memory Management Unit (MMU) activity.

	This function supports advanced cache architectures that have
	"copyback" modes.  With copyback, write data may be cached, but not
	actually flushed out to memory.  If the CPU has unflushed data at the
	time of DMA, data may be lost.

	As implemented
		68000 - Do nothing
		68010 - Do nothing
		68020 - Do nothing
		68030 - Do nothing
		68040 - Write any matching dirty cache lines back to memory.
			As a side effect of the 68040's design, matching data
			cache lines are also invalidated -- future CPUs may
			be different.
		????? - External cache boards, Virtual Memory Systems, or
			future hardware may patch this vector to best emulate
			the intended behavior.
			With a Bus-Snooping CPU, this function my end up
			doing nothing.

   INPUTS
	address	- Base address to start the action.
	length	- Pointer to a longword with a length.
	flags	- Values:
			DMA_Continue - Indicates this call is to complete
			a prior request that was broken up.

			DMA_ReadFromRAM - Indicates that this DMA is a
			read from RAM to the DMA device (ie - a write
			to the hard drive)  This flag is not required
			but if used must match in both the PreDMA and
			PostDMA calls.  This flag *should* be used to
			help the system provide the best performance.
			This flag is safe in all versions of CachePreDMA()

   RESULTS
	paddress- Physical address that corresponds to the input virtual
		  address.
	&length	- This length value will be updated to reflect the contiguous
		  length of physical memory present at paddress.  This may
		  be smaller than the requested length.  To get the mapping
		  for the next chunk of memory, call the function again with
		  a new address, length, and the DMA_Continue flag.

   NOTE
	Due to processor granularity, areas outside of the address range
	may be affected by the cache flushing actions.  Care has been taken
	to ensure that no harm is done outside the range, and that activities
	on overlapping cache lines won't harm data.

   SEE ALSO
	exec/execbase.i, CachePostDMA, CacheClearU, CacheClearE


exec.library/Cause


   NAME
       Cause -- cause a software interrupt

   SYNOPSIS
       Cause(interrupt)
	     A1

       void Cause(struct Interrupt *);

   FUNCTION
	This function causes a software interrupt to occur.  If it is
	called from user mode (and processor level 0), the software
	interrupt will preempt the current task.  This call is often used
	by high-level hardware interrupts to defer medium-length processing
	down to a lower interrupt level.  Note that a software interrupt is
	still a real interrupt, and must obey the same restrictions on what
	system function it may call.

	Currently only 5 software interrupt priorities are implemented:
	-32, -16, 0, +16, and +32.  Priorities in between are truncated,
	values outside the -32/+32 range are not allowed.

   NOTE
	When setting up the Interrupt structure, set the node type to
	NT_INTERRUPT, or NT_UNKOWN.

   IMPLEMENTATION
	1> Checks if the node type is NT_SOFTINT.  If so does nothing since
	   the softint is already pending.  No nest count is maintained.
	2> Sets the node type to NT_SOFTINT.
	3> Links into one of the 5 priority queues.
	4> Pokes the hardware interrupt bit used for softints.

	The node type returns to NT_INTERRUPT after removal from the list.

   INPUTS
	interrupt - pointer to a properly initialized interrupt node

   BUGS
	Unlike other Interrupts, SoftInts must preserve the value of A6.


exec.library/CheckIO


   NAME
	CheckIO -- get the status of an IORequest

   SYNOPSIS
	result = CheckIO(iORequest)
	D0		 A1

	struct IORequest *CheckIO(struct IORequest *);

   FUNCTION
	This function determines the current state of an I/O request and
	returns FALSE if the I/O has not yet completed.  This function
	effectively hides the internals of the I/O completion mechanism.

	CheckIO() will NOT remove the returned IORequest from the reply port.
	This is best performed with WaitIO(). If the request has already
	completed, WaitIO() will return quickly. Use of the Remove()
	function is dangerous, since other tasks may still be adding things
	to your message port; a Disable() would be required.

	This function should NOT be used to busy loop (looping until IO is
	complete).  WaitIO() is provided for that purpose.

   INPUTS
	iORequest - pointer to an I/O request block

   RESULTS
	result - NULL if I/O is still in progress.  Otherwise
		 D0 points to the IORequest block.

   NOTE
	CheckIO can hang if called on an IORequest that has never been used.
	This occurs if LN_TYPE of the IORequest is set to "NT_MESSAGE".
	Instead simply set LN_TYPE to 0.

   SEE ALSO
	DoIO, SendIO, WaitIO, AbortIO


exec.library/CloseDevice


   NAME
	CloseDevice -- conclude access to a device

   SYNOPSIS
	CloseDevice(iORequest)
		    A1

	void CloseDevice(struct IORequest *);

   FUNCTION
	This function informs the device that access to a device/unit
	previously opened has been concluded.  The device may perform
	certain house-cleaning operations.

	The user must ensure that all outstanding IORequests have been
	returned before closing the device.  The AbortIO function can kill
	any stragglers.

	After a close, the I/O request structure is free to be reused.
	Starting with V36 exec it is safe to CloseDevice() with an
	IORequest that is either cleared to zeros, or failed to
	open.

   INPUTS
	iORequest - pointer to an I/O request structure

   SEE ALSO
	OpenDevice


exec.library/CloseLibrary


   NAME
	CloseLibrary -- conclude access to a library

   SYNOPSIS
	CloseLibrary(library)
		     A1

	void CloseLibrary(struct Library *);

   FUNCTION
	This function informs the system that access to the given library
	has been concluded.  The user must not reference the library or any
	function in the library after this close.

	Starting with V36, it is safe to pass a NULL instead of
	a library pointer.

   INPUTS
	library - pointer to a library node

   NOTE
	Library writers must pass a SegList pointer or NULL back from their
	open point.  This value is used by the system, and not visible as
	a return code from CloseLibrary.

   SEE ALSO
	OpenLibrary


exec.library/ColdReboot


    NAME
	ColdReboot - reboot the Amiga (V36)

    SYNOPSIS
	ColdReboot()

	void ColdReboot(void);

    FUNCTION
	Reboot the machine.  All external memory and periperals will be
	RESET, and the machine will start its power up diagnostics.

	This function never returns.

    INPUT
	A chaotic pile of disoriented bits.

    RESULTS
	An altogether totally integrated living system.


exec.library/CopyMem


   NAME
	CopyMem - general purpose memory copy function

   SYNOPSIS
	CopyMem( source, dest, size )
		 A0	 A1    D0

	void CopyMem(APTR,APTR,ULONG);

   FUNCTION
	CopyMem is a general purpose, fast memory copy function.  It can
	deal with arbitrary lengths, with its pointers on arbitrary
	alignments.  It attempts to optimize larger copies with more
	efficient copies, it uses byte copies for small moves, parts of
	larger copies, or the entire copy if the source and destination are
	misaligned with respect to each other.

	Arbitrary overlapping copies are not supported.

	The internal implementation of this function will change from
	system to system, and may be implemented via hardware DMA.

   INPUTS
	source - a pointer to the source data region
	dest  - a pointer to the destination data region
	size  - the size (in bytes) of the memory area.  Zero copies
		zero bytes

   SEE ALSO
	CopyMemQuick


exec.library/CopyMemQuick


   NAME
	CopyMemQuick - optimized memory copy function

   SYNOPSIS
	CopyMemQuick( source, dest, size )
		      A0      A1    D0

	void CopyMemQuick(ULONG *,ULONG *,ULONG);

   FUNCTION
	CopyMemQuick is a highly optimized memory copy function, with
	restrictions on the size and alignment of its arguments. Both the
	source and destination pointers must be longword aligned.  In
	addition, the size must be an integral number of longwords (e.g.
	the size must be evenly divisible by four).

	Arbitrary overlapping copies are not supported.

	The internal implementation of this function will change from system
	to system, and may be implemented via hardware DMA.

   INPUTS
	source - a pointer to the source data region, long aligned
	dest -  a pointer to the destination data region, long aligned
	size -  the size (in bytes) of the memory area.  Zero copies
		zero bytes.

   SEE ALSO
	CopyMem


exec.library/CreateIORequest


   NAME
	CreateIORequest() -- create an IORequest structure  (V36)

   SYNOPSIS
	ioReq = CreateIORequest( ioReplyPort, size );
	                         A0           D0

	struct IORequest *CreateIORequest(struct MsgPort *, ULONG);

   FUNCTION
	Allocates memory for and initializes a new IO request block
	of a user-specified number of bytes.  The number of bytes
	must be at least as large as a "struct Message".

   INPUTS
	ioReplyPort - Pointer to a port for replies (an initialized message
		port, as created by CreateMsgPort() ).  If NULL, this
		function fails.
	size - the size of the IO request to be created.

   RESULT
	ioReq - A pointer to the new IORequest block, or NULL.

   SEE ALSO
	DeleteIORequest, CreateMsgPort(), amiga.lib/CreateExtIO()


exec.library/CreateMsgPort


   NAME
	CreateMsgPort - Allocate and initialize a new message port  (V36)

   SYNOPSIS
	CreateMsgPort()

	struct MsgPort * CreateMsgPort(void);

   FUNCTION
	Allocates and initializes a new message port.  The message list
	of the new port will be prepared for use (via NewList).  A signal
	bit will be allocated, and the port will be set to signal your
	task when a message arrives (PA_SIGNAL).

	You *must* use DeleteMsgPort() to delete ports created with
	CreateMsgPort()!

   RESULT
	MsgPort - A new MsgPort structure ready for use, or NULL if out of
		memory or signals.  If you wish to add this port to the public
		port list, fill in the ln_Name and ln_Pri fields, then call
		AddPort().  Don't forget RemPort()!

   SEE ALSO
	DeleteMsgPort(), exec/AddPort(), exec/ports.h, amiga.lib/CreatePort()


exec.library/CreatePool


    NAME
	CreatePool -- Generate a private memory pool header (V39)

    SYNOPSIS
	newPool=CreatePool(memFlags,puddleSize,threshSize)
	a0                 d0       d1         d2

	void *CreatePool(ULONG,ULONG,ULONG);

    FUNCTION
	Allocate and prepare a new memory pool header.	Each pool is a
	separate tracking system for memory of a specific type.  Any number
	of pools may exist in the system.

	Pools automatically expand and shrink based on demand.	Fixed sized
	"puddles" are allocated by the pool manager when more total memory
	is needed.  Many small allocations can fit in a single puddle.
	Allocations larger than the threshSize are allocation in their own
	puddles.

	At any time individual allocations may be freed.  Or, the entire
	pool may be removed in a single step.

    INPUTS
	memFlags - a memory flags specifier, as taken by AllocMem.
	puddleSize - the size of Puddles...
	threshSize - the largest allocation that goes into normal puddles
	             This *MUST* be less than or equal to puddleSize
	             (CreatePool() will fail if it is not)

    RESULT
	The address of a new pool header, or NULL for error.

    SEE ALSO
	DeletePool(), AllocPooled(), FreePooled(), exec/memory.i


exec.library/Deallocate


   NAME
	Deallocate -- deallocate a block of memory

   SYNOPSIS
	Deallocate(memHeader, memoryBlock, byteSize)
		   A0	      A1	   D0

	void Deallocate(struct MemHeader *,APTR,ULONG);

   FUNCTION
	This function deallocates memory by returning it to the appropriate
	private free memory pool.  This function can be used to free an
	entire block allocated with the above function, or it can be used
	to free a sub-block of a previously allocated block.  Sub-blocks
	must be an even multiple of the memory chunk size (currently 8
	bytes).

	This function can even be used to add a new free region to an
	existing MemHeader, however the extent pointers in the MemHeader
	will no longer be valid.

	If memoryBlock is not on a block boundary (MEM_BLOCKSIZE) then it
	will be rounded down in a manner compatible with Allocate().  Note
	that this will work correctly with all the memory allocation
	functions, but may cause surprises if one is freeing only part of a
	region.  The size of the block will be rounded up, so the freed
	block will fill to an even memory block boundary.

   INPUTS
	memHeader - points to the memory header this block is part of.
	memoryBlock - address of memory block to free.
	byteSize - the size of the block in bytes. If NULL, nothing
		   happens.

   SEE ALSO
	Allocate, exec/memory.h


exec.library/Debug


   NAME
	Debug -- run the system debugger

   SYNOPSIS
	Debug(flags)
	      D0

	void Debug(ULONG);

   FUNCTION
	This function calls the system debugger.  By default this debugger
	is "SAD" in >= V39 and "ROM-WACK" in < V39.  Other debuggers are
	encouraged to take over this entry point (via SetFunction()) so
	that when an application calls Debug(), the alternative debugger
	will get control.  Currently a zero is passed to allow future
	expansion.

   NOTE
	The Debug() call may be made when the system is in a questionable
	state; if you have a SetFunction() patch, make few assumptions, be
	prepared for Supervisor mode, and be aware of differences in the
	Motorola stack frames on the 68000,'10,'20,'30,'40 (etc.)

   BUGS
	In ROMWack, calling this function in SUPERVISOR state would have
	caused the a5 register to be trashed and the user stack pointer to
	be trashed.  As of V39 (and the instroduction of SAD) this is no
	longer the case.  However, calling this function in Supervisor
	state is a bit "tricky" at best...

	Note that due to a bug, pre-V40 SAD had the command
	codes wrong.  See the SAD autodoc for more details.

   SEE ALSO
	SetFunction()
	your favorite debugger's manual...
	the SAD autodocs...
	the ROM-WACK chapter of the ROM Kernel Manual... (pre-V39)


exec.library/DeleteIORequest


   NAME
	DeleteIORequest() - Free a request made by CreateIORequest()  (V36)

   SYNOPSIS
	DeleteIORequest( ioReq );
	                 a0

	void DeleteIORequest(struct IORequest *);

   FUNCTION
	Frees up an IO request as allocated by CreateIORequest().

   INPUTS
	ioReq - A pointer to the IORequest block to be freed, or NULL.
		This function uses the mn_Length field to determine how
		much memory to free.

   SEE ALSO
	CreateIORequest(), amiga.lib/DeleteExtIO()


exec.library/DeleteMsgPort


   NAME
	DeleteMsgPort - Free a message port created by CreateMsgPort  (V36)

   SYNOPSIS
	DeleteMsgPort(msgPort)
		      a0

	void DeleteMsgPort(struct MsgPort *);

   FUNCTION
	Frees a message port created by CreateMsgPort().  All messages that
	may have been attached to this port must have already been
	replied to.

   INPUTS
	msgPort - A message port.  NULL for no action.

   SEE ALSO
	CreateMsgPort(), amiga.lib/DeletePort()


exec.library/DeletePool


    NAME
	DeletePool --  Drain an entire memory pool (V39)

    SYNOPSIS
	DeletePool(poolHeader)
	           a0

	void DeletePool(void *);

    FUNCTION
	Frees all memory in all pudles of the specified pool header, then
	deletes the pool header.  Individual free calls are not needed.

    INPUTS
	poolHeader - as returned by CreatePool().

    SEE ALSO
	CreatePool(), AllocPooled(), FreePooled()


exec.library/Disable


    NAME
	Disable -- disable interrupt processing.

    SYNOPSIS
	Disable();

	void Disable(void);

    FUNCTION
	Prevents interrupts from being handled by the system, until a
	matching Enable() is executed.  Disable() implies Forbid().

	DO NOT USE THIS CALL WITHOUT GOOD JUSTIFICATION.  THIS CALL IS
	VERY DANGEROUS!

    RESULTS
	All interrupt processing is deferred until the task executing makes
	a call to Enable() or is placed in a wait state.  Normal task
	rescheduling does not occur while interrupts are disabled.  In order
	to restore normal interrupt processing, the programmer must execute
	exactly one call to Enable() for every call to Disable().

	IMPORTANT REMINDER:

	It is important to remember that there is a danger in using
	disabled sections.  Disabling interrupts for more than ~250
	microseconds will prevent vital system functions (especially serial
	I/0) from operating in a normal fashion.

	Think twice before using Disable(), then think once more.
	After all that, think again.  With enough thought, the need
	for a Disable() can often be eliminated.  For the user of many
	device drivers, a write to disable *only* the particular interrupt
	of interest can replace a Disable().  For example:
			MOVE.W	#INTF_PORTS,_intena
	Do not use a macro for Disable(), insist on the real thing.

	This call may be made from interrupts, it will have the effect
	of locking out all higher-level interrupts (lower-level interrupts
	are automatically disabled by the CPU).

        Note: In the event of a task entering a Wait() after disabling
              interrupts, the system "breaks" the disabled state and runs
              normally until the task which called Disable() is rescheduled.

    NOTE
	This call is guaranteed to preserve all registers.

    SEE ALSO
	Forbid, Permit, Enable


exec.library/DoIO


   NAME
	DoIO -- perform an I/O command and wait for completion

   SYNOPSIS
	error = DoIO(iORequest)
	D0	     A1

	BYTE DoIO(struct IORequest *);

   FUNCTION
	This function requests a device driver to perform the I/O command
	specified in the I/O request.  This function will always wait until
	the I/O request is fully complete.

	DoIO() handles all the details, including Quick I/O, waiting for
	the request, and removing the reply message, etc..

   IMPLEMENTATION
	This function first tries to complete the IO via the "Quick I/O"
	mechanism.  The io_Flags field is always set to IOF_QUICK (0x01)
	before the internal device call.

	The LN_TYPE field is used internally to flag completion.  Active
	requests have type NT_MESSAGE.  Requests that have been replied
	have type NT_REPLYMSG.  It is illegal to start IO using a
	still active IORequest, or a request with type NT_REPLYMSG.

   INPUTS
	iORequest - pointer to an IORequest initialized by OpenDevice()

   RESULTS
	error - a sign-extended copy of the io_Error field of the
		IORequest.  Most device commands require that the error
		return be checked.

   SEE ALSO
	SendIO, CheckIO, WaitIO, AbortIO, amiga.lib/BeginIO


exec.library/Enable


   NAME
	Enable -- permit system interrupts to resume.

   SYNOPSIS
	Enable();

	void Enable(void);

   FUNCTION
	Allow system interrupts to again occur normally, after a matching
	Disable() has been executed.

   RESULTS
	Interrupt processing is restored to normal operation. The
	programmer must execute exactly one call to Enable() for every call
	to Disable().

    NOTE
	This call is guaranteed to preserve all registers.

   SEE ALSO
	Forbid, Permit, Disable



exec.library/Enqueue


   NAME
	Enqueue -- insert or append node to a system queue

   SYNOPSIS
	Enqueue(list, node)
		A0    A1

	void Enqueue(struct List *, struct Node *);

   FUNCTION
	Insert or append a node into a system queue.  The insert is
	performed based on the node priority -- it will keep the list
	properly sorted.  New nodes will be inserted in front of the first
	node with a lower priority.   Hence a FIFO queue for nodes of equal
	priority

   WARNING
	This function does not arbitrate for access to the list.  The
	calling task must be the owner of the involved list.

   INPUTS
	list - a pointer to the system queue header
	node - the node to enqueue.  This must be a full featured node
	       with type, priority and name fields.

   SEE ALSO
	AddHead, AddTail, Insert, Remove, RemHead, RemTail


exec.library/FindName


   NAME
	FindName -- find a system list node with a given name

   SYNOPSIS
	node = FindName(start, name)
	D0,Z		A0     A1

	struct Node *FindName(struct List *, STRPTR);

   FUNCTION
	Traverse a system list until a node with the given name is found.
	To find multiple occurrences of a string, this function may be
	called with a node starting point.

	No arbitration is done for access to the list!	If multiple tasks
	access the same list, an arbitration mechanism such as
	SignalSemaphores must be used.

   INPUTS
	start - a list header or a list node to start the search
		(if node, this one is skipped)
	name - a pointer to a name string terminated with NULL

   RESULTS
	node - a pointer to the node with the same name else
	    zero to indicate that the string was not found.


exec.library/FindPort


   NAME
	FindPort -- find a given system message port

   SYNOPSIS
	port = FindPort(name)
	D0		A1

	struct MsgPort *FindPort(STRPTR);

   FUNCTION
	This function will search the system message port list for a port
	with the given name.  The first port matching this name will be
	returned.  No arbitration of the port list is done.  This function
	MUST be protected with A Forbid()/Permit() pair!

   EXAMPLE
	#include 
	struct MsgPort *FindPort();

	ULONG SafePutToPort(message, portname)
	struct Message *message;
	STRPTR          portname;
	{
	struct MsgPort *port;

	    Forbid();
		port = FindPort(portname);
		if (port)
		    PutMsg(port,message);
	    Permit();
	    return((ULONG)port); /* If zero, the port has gone away */
	}

   INPUT
	name - name of the port to find

   RETURN
	port - a pointer to the message port, or zero if
		not found.



exec.library/FindResident


   NAME
	FindResident - find a resident module by name

   SYNOPSIS
	resident = FindResident(name)
	D0			A1

	struct Resident *FindResident(STRPTR);

   FUNCTION
	Search the system resident tag list for a resident tag ("ROMTag") with
	the given name.  If found return a pointer to the resident tag
	structure, else return zero.

	Resident modules are used by the system to pull all its parts
	together at startup.  Resident tags are also found in disk based
	devices and libraries.

   INPUTS
	name - pointer to name string

   RESULT
	resident - pointer to the resident tag structure or
		zero if none found.

    SEE ALSO
	exec/resident.h, InitResident


exec.library/FindSemaphore


   NAME
	FindSemaphore -- find a given system signal semaphore

   SYNOPSIS
	signalSemaphore = FindSemaphore(name)
	D0		                A1

	struct SignalSemaphore *FindSemaphore(STRPTR);

   FUNCTION
	This function will search the system signal semaphore list for a
	semaphore with the given name.	The first semaphore matching this
	name will be returned.

	This function does not arbitrate for access to the semaphore list,
	surround the call with a Forbid()/Permit() pair.

   INPUT
	name - name of the semaphore to find

   RESULT
	semaphore - a pointer to the signal semaphore, or zero if not
		    found.


exec.library/FindTask


   NAME
	FindTask -- find a task with the given name or find oneself

   SYNOPSIS
	task = FindTask(name)
	D0		A1

	struct Task *FindTask(STRPTR);

   FUNCTION
	This function will check all task queues for a task with the given
	name, and return a pointer to its task control block.  If a NULL
	name pointer is given a pointer to the current task will be
	returned.

	Finding oneself with a NULL for the name is very quick.  Finding a
	task by name is very system expensive, and will disable interrupts
	for a long time.  Since a task may remove itself at any time,
	a Forbid()/Permit() pair may be needed to ensure the pointer
	returned by FindTask() is still valid when used.

   INPUT
	name - pointer to a name string

   RESULT
	task - pointer to the task (or Process)


exec.library/Forbid


    NAME
	Forbid -- forbid task rescheduling.

    SYNOPSIS
	Forbid()

	void Forbid(void);

    FUNCTION
	Prevents other tasks from being scheduled to run by the dispatcher,
	until a matching Permit() is executed, or this task is scheduled to
	Wait().  Interrupts are NOT disabled.

	DO NOT USE THIS CALL WITHOUT GOOD JUSTIFICATION.  THIS CALL IS
	DANGEROUS!

    RESULTS
	The current task will not be rescheduled as long as it is ready to
	run.  In the event that the current task enters a wait state, other
	tasks may be scheduled.  Upon return from the wait state, the original
	task will continue to run without disturbing the Forbid().

	Calls to Forbid() nest. In order to restore normal task rescheduling,
	the programmer must execute exactly one call to Permit() for every
	call to Forbid().

    WARNING
	In the event of a task entering a Wait() after a Forbid(), the system
	"breaks" the forbidden state and runs normally until the task which
	called Forbid() is rescheduled.  If caution is not taken, this can
	cause subtle bugs, since any device or DOS call will (in effect)
	cause your task to wait.

	Forbid() is not useful or safe from within interrupt code
	(All interrupts are always higher priority than tasks, and
	interrupts are allowed to break a Forbid()).

    NOTE
	This call is guaranteed to preserve all registers.

    SEE ALSO
	Permit, Disable, ObtainSemaphore, ObtainSemaphoreShared


exec.library/FreeEntry


   NAME
	FreeEntry -- free many regions of memory

   SYNOPSIS
	FreeEntry(memList)
		  A0
	void FreeEntry(struct MemList *);

   FUNCTION
	This function takes a memList structure (as returned by AllocEntry)
	and frees all the entries.

   INPUTS
	memList -- pointer to structure filled in with MemEntry
		   structures

   SEE ALSO
	AllocEntry


exec.library/FreeMem


   NAME
	FreeMem -- deallocate with knowledge

   SYNOPSIS
	FreeMem(memoryBlock, byteSize)
		A1	     D0

	void FreeMem(void *,ULONG);

   FUNCTION
	Free a region of memory, returning it to the system pool from which
	it came.  Freeing partial blocks back into the system pool is
	unwise.

   NOTE
	If a block of memory is freed twice, the system will Guru. The
	Alert is AN_FreeTwice ($01000009).   If you pass the wrong pointer,
	you will probably see AN_MemCorrupt $01000005.  Future versions may
	add more sanity checks to the memory lists.

   INPUTS
	memoryBlock - pointer to the memory block to free
	byteSize - the size of the desired block in bytes.  (The operating
		system will automatically round this number to a multiple of
		the system memory chunk size)

   SEE ALSO
	AllocMem


exec.library/FreePooled


    NAME
	FreePooled -- Free pooled memory  (V39)

    SYNOPSIS
	FreePooled(poolHeader,memory,memSize)
		   a0         a1     d0

	void FreePooled(void *,void *,ULONG);

    FUNCTION
	Deallocates memory allocated by AllocPooled().  The size of the
	allocation *MUST* match the size given to AllocPooled().
	The reason the pool functions do not track individual allocation
	sizes is because many of the uses of pools have small allocation
	sizes and the tracking of the size would be a large overhead.

	Only memory allocated by AllocPooled() may be freed with this
	function!

	Doing a DeletePool() on the pool will free all of the puddles
	and thus all of the allocations done with AllocPooled() in that
	pool.  (No need to FreePooled() each allocation)

    INPUTS
	memory - pointer to memory allocated by AllocPooled.
	poolHeader - a specific private pool header.

    NOTES
	The pool function do not protect an individual pool from
	multiple accesses.  The reason is that in most cases the pools
	will be used by a single task.  If your pool is going to
	be used by more than one task you must Semaphore protect
	the pool from having more than one task trying to allocate
	within the same pool at the same time.  Warning:  Forbid()
	protection *will not work* in the future.  *Do NOT* assume
	that we will be able to make it work in the future.  FreePooled()
	may well break a Forbid() and as such can only be protected
	by a semaphore.

	To track sizes yourself, the following code can be used:
	Assumes a6=ExecBase

	;
	; Function to do AllocVecPooled(Pool,memSize)
	;
	AllocVecPooled:	addq.l	#4,d0		; Get space for tracking
			move.l	d0,-(sp)	; Save the size
			jsr	_LVOAllocPooled(a6)	; Call pool...
			move.l	(sp)+,d1	; Get size back...
			tst.l	d0		; Check for error
			beq.s	avp_fail	; If NULL, failed!
			move.l	d0,a0		; Get pointer...
			move.l	d1,(a0)+	; Store size
			move.l	a0,d0		; Get result
	avp_fail:	rts			; return

	;
	; Function to do FreeVecPooled(pool,memory)
	;
	FreeVecPooled:	move.l	-(a1),d0	; Get size / ajust pointer
			jmp	_LVOFreePooled(a6)

    SEE ALSO
	AllocPooled(), CreatePool(), DeletePool()


exec.library/FreeSignal


   NAME
	FreeSignal -- free a signal bit

   SYNOPSIS
	FreeSignal(signalNum)
		   D0

	void FreeSignal(BYTE);

   FUNCTION
	This function frees a previously allocated signal bit for reuse.
	This call must be performed while running in the same task in which
	the signal was allocated.

   WARNING
	Signals may not be allocated or freed from exception handling code.

   NOTE
	Starting with V37, an attempt to free signal -1 is harmless.

   INPUTS
	signalNum - the signal number to free {0..31}.


exec.library/FreeTrap


   NAME
	FreeTrap -- free a processor trap

   SYNOPSIS
	FreeTrap(trapNum)
		 D0

	void FreeTrap(ULONG);

   FUNCTION
	This function frees a previously allocated trap number for reuse.
	This call must be performed while running in the same task in which
	the trap was allocated.

   WARNING
	Traps may not be allocated or freed from exception handling code.

   INPUTS
	trapNum - the trap number to free {of 0..15}


exec.library/FreeVec


   NAME
	FreeVec -- return AllocVec() memory to the system  (V36)

   SYNOPSIS
	FreeVec(memoryBlock)
		A1

	void FreeVec(void *);

   FUNCTION
	Free an allocation made by the AllocVec() call.  The memory will
	be returned to the system pool from which it came.

   NOTE
	If a block of memory is freed twice, the system will Guru. The
	Alert is AN_FreeTwice ($01000009).   If you pass the wrong pointer,
	you will probably see AN_MemCorrupt $01000005.  Future versions may
	add more sanity checks to the memory lists.

   INPUTS
	memoryBlock - pointer to the memory block to free, or NULL.

   SEE ALSO
	AllocVec


exec.library/GetCC


   NAME
	GetCC -- get condition codes in a 68010 compatible way.

   SYNOPSIS
	conditions = GetCC()
	  D0

	UWORD GetCC(void);

   FUNCTION
	The 68000 processor has a "MOVE SR," instruction which gets a
	copy of the processor condition codes.

	On the 68010,20 and 30 CPUs, "MOVE SR," is privileged.  User
	code will trap if it is attempted.  These processors need to use
	the "MOVE CCR," instruction instead.

	This function provides a means of obtaining the CPU condition codes
	in a manner that will make upgrades transparent.  This function is
	VERY short and quick.

   RESULTS
	conditions - the 680XX condition codes

    NOTE
	This call is guaranteed to preserve all registers.  This function
	may be implemented as code right in the jump table.


exec.library/GetMsg


   NAME
	GetMsg -- get next message from a message port

   SYNOPSIS
	message = GetMsg(port)
	D0		 A0

	struct Message *GetMsg(struct MsgPort *);

   FUNCTION
	This function receives a message from a given message port. It
	provides a fast, non-copying message receiving mechanism. The
	received message is removed from the message port.

	This function will not wait.  If a message is not present this
	function will return zero.  If a program must wait for a message,
	it can Wait() on the signal specified for the port or use the
	WaitPort() function.  There can only be one task waiting for any
	given port.

	Getting a message does not imply to the sender that the message is
	free to be reused by the sender.  When the receiver is finished
	with the message, it may ReplyMsg() it back to the sender.


	Getting a signal does NOT always imply a message is ready.  More
	than one message may arrive per signal, and signals may show up
	without messages.  Typically you must loop to GetMsg() until it
	returns zero, then Wait() or WaitPort().

   INPUT
	port - a pointer to the receiver message port

   RESULT
	message - a pointer to the first message available.  If
		  there are no messages, return zero.
		  Callers must be prepared for zero at any time.

   SEE ALSO
	PutMsg, ReplyMsg, WaitPort, Wait, exec/ports.h


exec.library/InitCode


   NAME
	InitCode - initialize resident code modules (internal function)

   SYNOPSIS
	InitCode(startClass, version)
		 D0          D1

	void InitCode(ULONG,ULONG);

   FUNCTION
	(This function may be ignored by application programmers)

	Call InitResident() for all resident modules in the ResModules array
	with the given startClass and with versions equal or greater than
	that specified.  The segList parameter is passed as zero.

	Resident modules are used by the system to pull all its parts
	together at startup.  Modules are initialized in a prioritized order.

	Modules that do not have a startclass should be of priority -120.
	RTF_AFTERDOS modules should start at -100 (working down).

   INPUTS
	startClass - the class of code to be initialized:
		BITDEF RT,COLDSTART,0
		BITDEF RT,SINGLETASK,1	;ExecBase->ThisTask==0 (V36 only)
		BITDEF RT,AFTERDOS,2	;(V36 only)
	version - a major version number

    SEE ALSO
	ResidentTag (RT) structure definition (resident.h)


exec.library/InitResident


   NAME
	InitResident - initialize resident module

   SYNOPSIS
	object = InitResident(resident, segList)
	D0	               A1        D1

	APTR InitResident(struct Resident *,ULONG);

   FUNCTION
	Initialize a ROMTag.  ROMTags are used to link system modules
	together.  Each disk based device or library must contain a
	ROMTag structure in the first code hunk.

	Once the validity of the ROMTag is verified, the RT_INIT pointer
	is jumped to  with the following registers:
		D0 = 0
		A0 = segList
	 	A6 = ExecBase

   INPUTS
	resident - Pointer to a ROMTag
	segList  - SegList of the loaded object, if loaded from disk.
		   Libraries & Devices will cache this value for later
		   return at close or expunge time.  Pass NULL for ROM
		   modules.

   RESULTS
	object	- Return value from the init code, usually the library
		  or device base.  NULL for failure.

   AUTOINIT FEATURE
	An automatic method of library/device base and vector table
	initialization is also provided by InitResident().  The initial code
	hunk of the library or device should contain "MOVEQ #-1,d0; RTS;".
	Following that must be an initialized Resident structure with
	RTF_AUTOINIT set in rt_Flags, and an rt_Init pointer which points
	to four longwords.  These four longwords will be used in a call
	to MakeLibrary();

	    - The size of your library/device base structure including initial
	      Library or Device structure.

	    - A pointer to a longword table of standard, then library
	      specific function offsets, terminated with -1L.
	      (short format offsets are also acceptable)

	    - Pointer to data table in exec/InitStruct format for
	      initialization of Library or Device structure.

	    - Pointer to library initialization function, or NULL.
		Calling sequence:
			D0 = library base
			A0 = segList
			A6 = ExecBase
	      This function must return in D0 the library/device base to be
	      linked into the library/device list.  If the initialization
	      function fails, the device memory must be manually deallocated,
	      then NULL returned in D0.

   SEE ALSO
	exec/resident.i, FindResident


exec.library/InitSemaphore


   NAME
	InitSemaphore -- initialize a signal semaphore

   SYNOPSIS
	InitSemaphore(signalSemaphore)
		      A0

	void InitSemaphore(struct SignalSemaphore *);

   FUNCTION
	This function initializes a signal semaphore and prepares it for
	use.  It does not allocate anything, but does initialize list
	pointers and the semaphore counters.

	Semaphores are often used to protect critical data structures
	or hardware that can only be accessed by one task at a time.
	After initialization, the address of the SignalSemaphore may be
	made available to any number of tasks.  Typically a task will
	try to ObtainSemaphore(), passing this address in.  If no other
	task owns the semaphore, then the call will lock and return
	quickly.  If more tasks try to ObtainSemaphore(), they will
	be put to sleep.  When the owner of the semaphore releases
	it, the next waiter in turn will be woken up.

	Semaphores are often preferable to the old-style Forbid()/Permit()
	type arbitration.  With Forbid()/Permit() *all* other tasks are
	prevented from running.  With semaphores, only those tasks that
	need access to whatever the semaphore protects are subject
	to waiting.

   INPUT
	signalSemaphore -- a signal semaphore structure (with all fields
			   set to zero before the call)

   SEE ALSO
	ObtainSemaphore, ObtainSemaphoreShared, AttemptSemaphore,
	ReleaseSemaphore, Procure, Vacate, exec/semaphores.h


exec.library/InitStruct


   NAME
	InitStruct - initialize memory from a table

   SYNOPSIS
	InitStruct(initTable, memory, size);
		   A1	      A2      D0

	void InitStruct(struct InitStruct *, APTR, ULONG);

   FUNCTION
	Clear a memory area, then set up default values according to
	the data and offset values in the initTable.  Typically only assembly
	programs take advantage of this function, and only with the macros
	defined in "exec/initializers.i".

	The initialization table has byte commands to

	     |a    ||byte|	|given||byte|	      |once	    |
	load |count||word| into |next ||rptr| offset, |repetitively |
		    |long|

	Not all combinations are supported.  The offset, when specified, is
	relative to the memory pointer provided (Memory), and is initially
	zero.  The initialization data (InitTable) contains byte commands
	whose 8 bits are interpreted as follows:

	ddssnnnn
	    dd	the destination type (and size):
		00  no offset, use next destination, nnnn is count
		01  no offset, use next destination, nnnn is repeat
		10  destination offset is in the next byte, nnnn is count
		11  destination offset is in the next 24-bits, nnnn is count
	    ss	the size and location of the source:
		00  long, from the next two aligned words
		01  word, from the next aligned word
		10  byte, from the next byte
		11  ERROR - will cause an ALERT (see below)
	  nnnn	the count or repeat:
	     count  the (number+1) of source items to copy
	    repeat  the source is copied (number+1) times.

	initTable commands are always read from the next even byte. Given
	destination offsets are always relative to the memory pointer (A2).

	The command %00000000 ends the InitTable stream: use %00010001 if you
	really want to copy one longword without a new offset.

	24 bit APTR not supported for 68020 compatibility -- use long.

   INPUTS
	initTable - the beginning of the commands and data to init
		Memory with.  Must be on an even boundary unless only
		byte initialization is done.  End table with "dc.b 0"
		or "dc.w 0".
	memory - the beginning of the memory to initialize.  Must be
		on an even boundary if size is specified.
	size - the size of memory, which is used to clear it before
		initializing it via the initTable.  If Size is zero,
		memory is not cleared before initializing.

		size must be an even number.

    SEE ALSO
	exec/initializers.i


exec.library/Insert


   NAME
	Insert -- insert a node into a list

   SYNOPSIS
	Insert(list, node, listNode)
	       A0    A1    A2

	void Insert(struct List *, struct Node *, struct Node *);

   FUNCTION
	Insert a node into a doubly linked list AFTER a given node
	position.  Insertion at the head of a list is possible by passing a
	zero value for listNode, though the AddHead function is slightly
	faster for that special case.

   WARNING
	This function does not arbitrate for access to the list.  The
	calling task must be the owner of the involved list.

   INPUTS
	list - a pointer to the target list header
	node - the node to insert
	listNode - the node after which to insert

    SEE ALSO
	AddHead, AddTail, Enqueue, RemHead, Remove, RemTail


exec.library/MakeFunctions


   NAME
	MakeFunctions -- construct a function jump table

   SYNOPSIS
	tableSize = MakeFunctions(target, functionArray, funcDispBase)
	D0			  A0	  A1		 A2

	ULONG MakeFunctions(APTR,APTR,APTR);

   FUNCTION
	A low level function used by MakeLibrary to build jump tables of
	the type used by libraries, devices and resources.  It allows the
	table to be built anywhere in memory, and can be used both for
	initialization and replacement. This function also supports function
	pointer compression by expanding relative displacements into absolute
	pointers.

	The processor instruction cache is cleared after the table building.

   INPUT
	destination - the target address for the high memory end of the
		function jump table.  Typically this will be the library
		base pointer.

	functionArray - pointer to an array of function pointers or
		function displacements.  If funcDispBase is zero, the array
		is assumed to contain absolute pointers to functions. If
		funcDispBase is not zero, then the array is assumed to
		contain word displacements to functions.  In both cases,
		the array is terminated by a -1 (of the same size as the
		actual entry.

	funcDispBase - pointer to the base about which all function
		displacements are relative.  If zero, then the function
		array contains absolute pointers.

   RESULT
	tableSize - size of the new table in bytes (for LIB_NEGSIZE).

   SEE ALSO
	exec/MakeLibrary


exec.library/MakeLibrary


   NAME
	MakeLibrary -- construct a library

   SYNOPSIS
	library = MakeLibrary(vectors, structure, init, dSize, segList)
	D0		      A0       A1	  A2	D0     D1

	struct Library *MakeLibrary
			      (APTR,struct InitStruct *,APTR,ULONG,BPTR);

   FUNCTION
	This function is used for constructing a library vector and data
	area.  The same call is used to make devices.  Space for the library
	is allocated from the system's free memory pool.  The data portion of
	the library is initialized.  init may point to a library specific
	entry point.

   NOTE
	Starting with V36, the library base is longword adjusted.  The
	lib_PosSize and lib_NegSize fields of the library structure are
	adjusted to match.

   INPUTS
	vectors - pointer to an array of function pointers or function
		displacements.	If the first word of the array is -1, then
		the array contains relative word displacements (based off
		of vectors); otherwise, the array contains absolute
		function pointers. The vector list is terminated by a -1
		(of the same size as the pointers).

	structure - points to an "InitStruct" data region.  If NULL,
		then it will not be used.

	init -	If non-NULL, an entry point that will be called before adding
		the library to the system.  Registers are as follows:
			d0 = libAddr 	;Your Library Address
			a0 = segList	;Your AmigaDOS segment list
			a6 = ExecBase	;Address of exec.library
		The result of the init function must be the library address,
		or NULL for failure.   If NULL, the init point must manually
		deallocate the library base memory (based on the sizes stored
		in lib_PosSize and lib_NegSize).

	dSize - the size of the library data area, including the
		standard library node data.  This must be at leas
		sizeof(struct Library).

       segList - pointer to an AmigaDOS SegList (segment list).
		 This is passed to a library's init code, and is used later
		 for removing the library from memory.

   RESULT
	library - the reference address of the library.  This is the
		  address used in references to the library, not the
		  beginning of the memory area allocated.  If the library
		  vector table require more system memory than is
		  available, this function will return NULL.

   SEE ALSO
	InitStruct, InitResident, exec/initializers.i


exec.library/ObtainQuickVector


   NAME
	Function to obtain an install a Quick Interrupt vector            (V39)

   SYNOPSIS
	vector=ObtainQuickVector(interruptCode)
	d0                       a0

	ULONG ObtainQuickVector(APTR);

   FUNCTION
	This function will install the code pointer into the quick interrupt
	vector it allocates and returns to you the interrupt vector that
	your Quick Interrupt system needs to use.

	This function may also return 0 if no vectors are available.  Your
	hardware should be able to then fall back to using the shared
	interrupt server chain should this happen.

	The interrupt code is a direct connect to the physical interrupt.
	This means that it is the responsibility of your code to do all
	of the context saving/restoring required by interrupt code.

	Also, due to the performance of the interrupt controller, you may
	need to also watch for "false" interrupts.  These are interrupts
	that come in just after a DISABLE.  The reason this happens is
	because the interrupt may have been posted before the DISABLE
	hardware access is completed.  For example:

	myInt:		move.l	d0,-(sp)	; Save d0...
			move.w	_intenar,d0	; Get interrupt enable state
			btst.l	#INTB_INTEN,d0	; Check if pending disable
			bne.s	realInt		; If not, do real one...
	exitInt:	move.l	(sp)+,d0	; Restore d0
			rte			; Return from int...
	;
	realInt:	; Now do your int code...  d0 is already saved
			; ALL other registers need to be saved if needed
			; This includes a0/a1/d0/d1 as this is an interrupt
			; and not a function call...
			;
			bra.s	exitInt		; Exit interrupt...

	If your interrupt will not play with system (OS) structures and your
	own structures are safe to play with you do not need to check for
	the disable.  It is only needed for when the system is in disable but
	that "one last interrupt" still got through.

   NOTE
	This function was not implemented fully until V39.  Due to a mis-cue
	it is not safe to call in V37 EXEC.  (Sorry)

   INPUTS
	A pointer to your interrupt code.  This code is not an EXEC interrupt
	but is dirrectly connected to the hardware interrupt.  Thus, the
	interrupt code must not modify any registers and must return via
	an RTE.

   RESULTS
	The 8-bit vector number used for Zorro-III Quick Interrupts
	If it returns 0, no quick interrupt was allocatable.  The device
	should at this point switch to using the shared interrupt server
	method.

   SEE ALSO


exec.library/ObtainSemaphore


   NAME
	ObtainSemaphore -- gain exclusive access to a semaphore

   SYNOPSIS
	ObtainSemaphore(signalSemaphore)
			A0

	void ObtainSemaphore(struct SignalSemaphore *);

   FUNCTION
	Signal semaphores are used to gain exclusive access to an object.
	ObtainSemaphore is the call used to gain this access.  If another
	user currently has the semaphore locked the call will block until
	the object is available.

	If the current task already has locked the semaphore and attempts to
	lock it again the call will still succeed.  A "nesting count" is
	incremented each time the current owning task of the semaphore calls
	ObtainSemaphore().  This counter is decremented each time
	ReleaseSemaphore() is called.  When the counter returns to zero the
	semaphore is actually released, and the next waiting task is called.

	A queue of waiting tasks is maintained on the stacks of the waiting
	tasks.	Each will be called in turn as soon as the current task
	releases the semaphore.

	Signal Semaphores are different than Procure()/Vacate() semaphores.
	The former requires less CPU time, especially if the semaphore is
	not currently locked.  They require very little set up and user
	thought.  The latter flavor of semaphore make no assumptions about
	how they are used -- they are completely general.  Unfortunately
	they are not as efficient as signal semaphores, and require the
	locker to have done some setup before doing the call.

   INPUT
       signalSemaphore -- an initialized signal semaphore structure

   NOTE
	This function preserves all registers (see BUGS).

   BUGS
	Until V37, this function could destroy A0.

   SEE ALSO
	ObtainSemaphoreShared(), InitSemaphore(), ReleaseSemaphore(),
	AttemptSemaphore(), ObtainSemaphoreList(), Procure(), Vacate()


exec.library/ObtainSemaphoreList


   NAME
	ObtainSemaphoreList -- get a list of semaphores.

   SYNOPSIS
	ObtainSemaphoreList(list)
			    A0

	void ObtainSemaphoreList(struct List *);

   FUNCTION
	Signal semaphores may be linked together into a list. This function
	takes a list of these semaphores and attempts to lock all of them at
	once. This call is preferable to applying ObtainSemaphore() to each
	element in the list because it attempts to lock all the elements
	simultaneously, and won't deadlock if someone is attempting to lock
	in some other order.

	This function assumes that only one task at a time will attempt to
	lock the entire list of semaphores.  In other words, there needs to
	be a higher level lock (perhaps another signal semaphore...) that is
	used before someone attempts to lock the semaphore list via
	ObtainSemaphoreList().

	Note that deadlocks may result if this call is used AND someone
	attempts to use ObtainSemaphore() to lock more than one semaphore on
	the list.  If you wish to lock more than semaphore (but not all of
	them) then you should obtain the higher level lock (see above)

   INPUT
       list -- a list of signal semaphores

   SEE ALSO
	ObtainSemaphoreShared(), InitSemaphore(), ReleaseSemaphore(),
	AttemptSemaphore(), ObtainSemaphoreShared(), Procure(), Vacate()


exec.library/ObtainSemaphoreShared


    NAME
	ObtainSemaphoreShared -- gain shared access to a semaphore (V36)

    SYNOPSIS
	ObtainSemaphoreShared(signalSemaphore)
	                      a0

	void ObtainSemaphoreShared(struct SignalSemaphore *);

    FUNCTION
	A lock on a signal semaphore may either be exclusive, or shared.
	Exclusive locks are granted by the ObtainSemaphore() and
	AttemptSemaphore() functions.  Shared locks are granted by
	ObtainSemaphoreShared().  Calls may be nested.

	Any number of tasks may simultaneously hold a shared lock on a
	semaphore.  Only one task may hold an exclusive lock.  A typical
	application is a list that is often read, but only occasionally
	written to.

	Any exlusive locker will be held off until all shared lockers
	release the semaphore.  Likewise, if an exlusive lock is held,
	all potential shared lockers will block until the exclusive lock
	is released.  All shared lockers are restarted at the same time.

    EXAMPLE
		ObtainSemaphoreShared(ss);
		/* read data */
		ReleaseSemaohore(ss);

		ObtainSemaphore(ss);
		/* modify data */
		ReleaseSemaohore(ss);

    NOTES
	While this function was added for V36, the feature magically works
	with all older semaphore structures.

	A task owning a shared lock must not attempt to get an exclusive
	lock on the same semaphore.

	Starting in V39, if the caller already has an exclusive lock on the
	semaphore it will return with another nesting of the lock.  Pre-V39
	this would cause a deadlock.  For pre-V39 use, you can use the
	following workaround:

		/* Try to get the shared semaphore */
		if (!AttemptSemaphoreShared(ss))
		{
			/* Check if we can get the exclusive version */
			if (!AttemptSemaphore(ss))
			{
				/* Oh well, wait for the shared lock */
				ObtainSemaphoreShared(ss));
			}
		}
		:
		:
		ReleaseSemaphore(ss);

    INPUT
	signalSemaphore -- an initialized signal semaphore structure

    NOTE
	This call is guaranteed to preserve all registers, starting with
	V37 exec.

    RESULT

    SEE ALSO
	ObtainSemaphore(), InitSemaphore(), ReleaseSemaphore(),
	AttemptSemaphore(), ObtainSemaphoreList(), Procure(), Vacate()


exec.library/OldOpenLibrary


   NAME
	OldOpenLibrary -- obsolete OpenLibrary

   SYNOPSIS
	library = OldOpenLibrary(libName)
	D0			 A1

	struct Library *OldOpenLibrary(APTR);

   FUNCTION
	The 1.0 release of the Amiga system had an incorrect version of
	OpenLibrary that did not check the version number during the
	library open.  This obsolete function is provided so that object
	code compiled using a 1.0 system will still run.

	This exactly the same as "OpenLibrary(libName,0L);"

   INPUTS
	libName - the name of the library to open

   RESULTS
	library - a library pointer for a successful open, else zero

   SEE ALSO
	CloseLibrary


exec.library/OpenDevice


   NAME
	OpenDevice -- gain access to a device

   SYNOPSIS
	error = OpenDevice(devName, unitNumber, iORequest, flags)
	D0		   A0	    D0		A1	   D1

	BYTE OpenDevice(STRPTR,ULONG,struct IORequest *,ULONG);

   FUNCTION
	This function opens the named device/unit and initializes the given
	I/O request block.  Specific documentation on opening procedures
	may come with certain devices.

	The device may exist in memory, or on disk; this is transparent to
	the OpenDevice caller.

	A full path name for the device name is legitimate.  For example
	"test:devs/fred.device".  This allows the use of custom devices
	without requiring the user to copy the device into the system's
	DEVS: directory.

   NOTES
	All calls to OpenDevice should have matching calls to CloseDevice!

	Devices on disk cannot be opened until after DOS has been
	started.

	As of V36 tasks can safely call OpenDevice, though DOS may open
	system requesters (e.g., asking the user to insert the Workbench
	disk if DEVS: is not online).  You must call this function from a
	DOS Process if you want to turn off DOS requesters.

   INPUTS
	devName - requested device name

	unitNumber - the unit number to open on that device.  The format of
		the unit number is device specific.  If the device does
		not have separate units, send a zero.

	iORequest - the I/O request block to be returned with
		appropriate fields initialized.

	flags - additional driver specific information.  This is sometimes
		used to request opening a device with exclusive access.

   RESULTS
	error - Returns a sign-extended copy of the io_Error field
		of the IORequest.  Zero if successful, else an error code
		is returned.

   BUGS
	AmigaDOS file names are not case sensitive, but Exec lists are.  If
	the library name is specified in a different case than it exists on
	disk, unexpected results may occur.

	Prior to V36, tasks could not make OpenDevice calls requiring disk
	access (since tasks are not allowed to make dos.library calls).
	Now OpenDevice is protected from tasks.

   SEE ALSO
	CloseDevice, DoIO, SendIO, CheckIO, AbortIO, WaitIO


exec.library/OpenLibrary


   NAME
	OpenLibrary -- gain access to a library

   SYNOPSIS
	library = OpenLibrary(libName, version)
	D0		      A1       D0

	struct Library *OpenLibrary(STRPTR, ULONG);

   FUNCTION
	This function returns a pointer to a library that was previously
	installed into the system.  If the requested library is exists, and
	if the library version is greater than or equal to the requested
	version, then the open will succeed.

	The library may exist in memory, or on disk; this is transparent to
	the OpenLibrary caller.  Only Processes are allowed to call
	OpenLibrary (since OpenLibrary may in turn call dos.library).

	A full path name for the library name is legitimate.  For example
	"wp:libs/wp.library".  This allows the use of custom libraries
	without requiring the user to copy the library into the system's
	LIBS: directory.

   NOTES
	All calls to OpenLibrary should have matching calls to CloseLibrary!

	Libraries on disk cannot be opened until after DOS has been
	started.

	As of V36 tasks can safely call OpenLibrary, though DOS may open
	system requesters (e.g., asking the user to insert the Workbench
	disk if LIBS: is not online).  You must call this function from a
	DOS Process if you want to turn off DOS requesters.

   INPUTS
	libName - the name of the library to open

	version - the version of the library required.

   RESULTS
	library - a library pointer for a successful open, else zero

   BUGS
	AmigaDOS file names are not case sensitive, but Exec lists are. If
	the library name is specified in a different case than it exists on
	disk, unexpected results may occur.

	Prior to V36, tasks could not make OpenLibrary calls requiring disk
	access (since tasks are not allowed to make dos.library calls).
	Now OpenLibrary is protected from tasks.

	The version number of the resident tag in disk based library must
	match the version number of the library, or V36 may fail to load it.

   SEE ALSO
	CloseLibrary


exec.library/OpenResource


   NAME
	OpenResource -- gain access to a resource

   SYNOPSIS
	resource = OpenResource(resName)
	D0			A1

	APTR OpenResource(STRPTR);

   FUNCTION
	This function returns a pointer to a resource that was previously
	installed into the system.

	There is no CloseResource() function.

   INPUTS
       resName - the name of the resource requested.

   RESULTS
	resource - if successful, a resource pointer, else NULL


exec.library/Permit


    NAME
	Permit -- permit task rescheduling.

    SYNOPSIS
	Permit()

	void Permit(void);

    FUNCTION
	Allow other tasks to be scheduled to run by the dispatcher, after a
	matching Forbid() has been executed.

    RESULTS
	Other tasks will be rescheduled as they are ready to run. In order
	to restore normal task rescheduling, the programmer must execute
	exactly one call to Permit() for every call to Forbid().

    NOTE
	This call is guaranteed to preserve all registers.

    SEE ALSO
	Forbid, Disable, Enable


exec.library/Procure


   NAME
	Procure -- bid for a semaphore                                   (V39)

   SYNOPSIS
	Procure(semaphore, bidMessage)
		A0	    A1

	VOID Procure(struct SignalSemaphore *, struct SemaphoreMessage *);

   FUNCTION
	This function is used to obtain a semaphore in an async manner.
	Like ObtainSemaphore(), it will obtain a SignalSemaphore for you
	but unlike ObtainSemaphore(), you will not block until you get
	the semaphore.  Procure() will just post a request for the semaphore
	and will return.  When the semaphore is available (which could
	be at any time) the bidMessage will ReplyMsg() and you will own
	the semaphore.  This lets you wait on multiple semaphores at once
	and to continue processing while waiting for the semaphore.

	NOTE:  Pre-V39, Procure() and Vacate() did not work correctly.
	They also did not operate on SignalSemaphore semaphores.
	Old (and broken) MessageSemaphore use as of V39 will no longer work.

   INPUT
	semaphore - The SignalSemaphore that you wish to Procure()
	bidMessage- The SemaphoreMessage that you wish replied when
		you obtain access to the semaphore.  The message's
		ssm_Semaphore field will point at the semaphore that
		was obtained.  If the ssm_Semaphore field is NULL,
		the Procure() was aborted via Vacate().
		The mn_ReplyPort field of the message must point to
		a valid message port.
		To obtain a shared semaphore, the ln_Name field
		must be set to 1.  For an exclusive lock, the ln_Name
		field must be 0.  No other values are valid.

   BUGS
	Before V39, Procure() and Vacate() used a different semaphore
	system that was very broken.  This new system is only available
	as of V39 even though the LVOs are the same.

   SEE ALSO
	ObtainSemaphoreShared(), InitSemaphore(), ReleaseSemaphore(),
	AttemptSemaphore(), ObtainSemaphoreList(), Vacate(), ObtainSemaphore()


exec.library/PutMsg


   NAME
	PutMsg -- put a message to a message port

   SYNOPSIS
	PutMsg(port, message)
	       A0    A1

	void PutMsg(struct MsgPort *, struct Message *);

   FUNCTION
	This function attaches a message to the end of a given message port.
	It provides a fast, non-copying message sending mechanism.

	Messages can be attached to only one port at a time.  The message
	body can be of any size or form.  Because messages are not copied,
	cooperating tasks share the same message memory.  The sender task
	must not recycle the message until it has been replied by the
	receiver.  Of course this depends on the message handling conventions
	setup by the involved tasks.  If the ReplyPort field is non-zero,
	when the message is replied by the receiver, it will be sent back to
	that port.

	Any one of the following actions can be set to occur when a message
	is put:

		1. no special action
		2. signal a given task (specified by MP_SIGTASK)
		3. cause a software interrupt (specified by MP_SIGTASK)

	The action is selected depending on the value found in the MP_FLAGS
	of the destination port.

   IMPLEMENTATION
	1.  Sets the LN_TYPE field to "NT_MESSAGE".
	2.  Attaches the message to the destination port.
	3.  Performs the specified arrival action at the destination.

   INPUT
	port - pointer to a message port
	message - pointer to a message

   SEE ALSO
	GetMsg, ReplyMsg, exec/ports.h


exec.library/RawDoFmt


   NAME
	RawDoFmt -- format data into a character stream.

   SYNOPSIS
	NextData = RawDoFmt(FormatString, DataStream, PutChProc, PutChData);
       d0                  a0            a1          a2         a3

	APTR RawDoFmt(STRPTR,APTR,void (*)(),APTR);

   FUNCTION
	perform "C"-language-like formatting of a data stream, outputting
	the result a character at a time.  Where % formatting commands are
	found in the FormatString, they will be replaced with the
	corresponding element in the DataStream.  %% must be used in the
	string if a % is desired in the output.

	Under V36, RawDoFmt() returns a pointer to the end of the DataStream
	(The next argument that would have been processed).  This allows
	multiple formatting passes to be made using the same data.

   INPUTS
	FormatString - a "C"-language-like NULL terminated format string,
	with the following supported % options:

	 %[flags][width.limit][length]type

	flags  - only one allowed. '-' specifies left justification.
	width  - field width.  If the first character is a '0', the
		 field will be padded with leading 0's.
	  .    - must follow the field width, if specified
	limit  - maximum number of characters to output from a string.
		 (only valid for %s).
	length - size of input data defaults to WORD for types d, x,
		 and c, 'l' changes this to long (32-bit).
	type   - supported types are:
			b - BSTR, data is 32-bit BPTR to byte count followed
			    by a byte string, or NULL terminated byte string.
			    A NULL BPTR is treated as an empty string.
			    (Added in V36 exec)
			d - decimal
			u - unsigned decimal (Added in V37 exec)
			x - hexadecimal
			s - string, a 32-bit pointer to a NULL terminated
			    byte string.  In V36, a NULL pointer is treated
			    as an empty string
			c - character

	DataStream - a stream of data that is interpreted according to
		 the format string.  Often this is a pointer into
		 the task's stack.
	PutChProc  - the procedure to call with each character to be
		 output, called as:

	PutChProc(Char,  PutChData);
		  D0-0:8 A3

		the procedure is called with a NULL Char at the end of
		the format string.

	PutChData - a value that is passed through to the PutChProc
		procedure.  This is untouched by RawDoFmt, and may be
		modified by the PutChProc.

   EXAMPLE
	;
	; Simple version of the C "sprintf" function.  Assumes C-style
	; stack-based function conventions.
	;
	;   long eyecount;
	;   eyecount=2;
	;   sprintf(string,"%s have %ld eyes.","Fish",eyecount);
	;
	; would produce "Fish have 2 eyes." in the string buffer.
	;
		XDEF _sprintf
		XREF _AbsExecBase
		XREF _LVORawDoFmt
	_sprintf:	; ( ostring, format, {values} )
		movem.l a2/a3/a6,-(sp)

		move.l	4*4(sp),a3       ;Get the output string pointer
		move.l	5*4(sp),a0       ;Get the FormatString pointer
		lea.l	6*4(sp),a1       ;Get the pointer to the DataStream
		lea.l	stuffChar(pc),a2
		move.l	_AbsExecBase,a6
		jsr	_LVORawDoFmt(a6)

		movem.l (sp)+,a2/a3/a6
		rts

	;------ PutChProc function used by RawDoFmt -----------
	stuffChar:
		move.b	d0,(a3)+        ;Put data to output string
		rts

   WARNING
	This Amiga ROM function formats word values in the data stream.  If
	your compiler defaults to longs, you must add an "l" to your
	% specifications.  This can get strange for characters, which might
	look like "%lc".

	The result of RawDoFmt() is *ONLY* valid in V36 and later releases
	of EXEC.  Pre-V36 versions of EXEC have "random" return values.

   SEE ALSO
	Documentation on the C language "printf" call in any C language
	reference book.


exec.library/ReleaseSemaphore


   NAME
	ReleaseSemaphore -- make signal semaphore available to others

   SYNOPSIS
	ReleaseSemaphore(signalSemaphore)
			 A0

	void ReleaseSemaphore(struct SignalSemaphore *);

   FUNCTION
	ReleaseSemaphore() is the inverse of ObtainSemaphore(). It makes
	the semaphore lockable to other users.	If tasks are waiting for
	the semaphore and this this task is done with the semaphore then
	the next waiting task is signalled.

	Each ObtainSemaphore() call must be balanced by exactly one
	ReleaseSemaphore() call.  This is because there is a nesting count
	maintained in the semaphore of the number of times that the current
	task has locked the semaphore. The semaphore is not released to
	other tasks until the number of releases matches the number of
	obtains.

	Needless to say, havoc breaks out if the task releases more times
	than it has obtained.

   INPUT
       signalSemaphore -- an initialized signal semaphore structure

   NOTE
	This call is guaranteed to preserve all registers.

   SEE ALSO
	InitSemaphore(), ObtainSemaphore(), ObtainSemaphoreShared()


exec.library/ReleaseSemaphoreList


   NAME
	ReleaseSemaphoreList -- make a list of semaphores available

   SYNOPSIS
	ReleaseSemaphoreList(list)
			     A0

	void ReleaseSemaphoreList(struct List *);

   FUNCTION
	ReleaseSemaphoreList() is the inverse of ObtainSemaphoreList(). It
	releases each element in the semaphore list.

	Needless to say, havoc breaks out if the task releases more times
	than it has obtained.

   INPUT
       list -- a list of signal semaphores

   SEE ALSO
	ObtainSemaphoreList()


exec.library/RemDevice


   NAME
	RemDevice -- remove a device from the system

   SYNOPSIS
	RemDevice(device)
	          A1

	void RemDevice(struct Device *);

   FUNCTION
	This function calls the device's EXPUNGE vector, which requests
	that a device delete itself.  The device may refuse to do this if
	it is busy or currently open. This is not typically called by user
	code.

	There are certain, limited circumstances where it may be
	appropriate to attempt to specifically flush a certain device.
	Example:

	 /* Attempts to flush the named device out of memory. */
	 #include 
	 #include 

	 void FlushDevice(name)
	 STRPTR name;
	 {
	 struct Device *result;

	    Forbid();
	    if(result=(struct Device *)FindName(&SysBase->DeviceList,name))
		RemDevice(result);
	    Permit();
	 }

   INPUTS
	device - pointer to a device node

   SEE ALSO
	AddLibrary


exec.library/RemHead


   NAME
	RemHead -- remove the head node from a list

   SYNOPSIS
	node = RemHead(list)
	D0	       A0

	struct Node *RemHead(struct List *);

   FUNCTION
	Get a pointer to the head node and remove it from the list.
	Assembly programmers may prefer to use the REMHEAD macro from
	"exec/lists.i".

   WARNING
	This function does not arbitrate for access to the list.  The
	calling task must be the owner of the involved list.

   INPUTS
	list - a pointer to the target list header

   RESULT
	node - the node removed or zero when empty list

   SEE ALSO
	AddHead, AddTail, Enqueue, Insert, Remove, RemTail


exec.library/RemIntServer


   NAME
	RemIntServer -- remove an interrupt server from a server chain

   SYNOPSIS
	RemIntServer(intNum, interrupt)
		     D0      A1

	void RemIntServer(ULONG,struct Interrupt *);

   FUNCTION
	This function removes an interrupt server node from the given
	server chain.

	If this server was the last one on this chain, interrupts for this
	chain are disabled.

   INPUTS
	intNum - the Paula interrupt bit (0..14)
	interrupt - pointer to an interrupt server node

   BUGS
	Before V36 Kickstart, the feature that disables the interrupt
	would not function.  For most server chains this does not
	cause a problem.

   SEE ALSO
	AddIntServer, hardware/intbits.h


exec.library/RemLibrary


   NAME
	RemLibrary -- remove a library from the system

   SYNOPSIS
	RemLibrary(library)
	           A1

	void RemLibrary(struct Library *);

   FUNCTION
	This function calls the library's EXPUNGE vector, which requests
	that a library delete itself.  The library may refuse to do this if
	it is busy or currently open. This is not typically called by user
	code.

	There are certain, limited circumstances where it may be
	appropriate to attempt to specifically flush a certain Library.
	Example:

	 /* Attempts to flush the named library out of memory. */
	 #include 
	 #include 

	 void FlushLibrary(name)
	 STRPTR name;
	 {
	 struct Library *result;

	    Forbid();
	    if(result=(struct Library *)FindName(&SysBase->LibList,name))
		RemLibrary(result);
	    Permit();
	 }

   INPUTS
	library - pointer to a library node structure


exec.library/RemMemHandler


   NAME
	RemMemHandler - Remove low memory handler from exec              (V39)

   SYNOPSIS
	RemMemHandler(memHandler)
	              A1

	VOID RemMemHandler(struct Interrupt *);

   FUNCTION
	This function removes the low memory handler from the system.
	This function can be called from within a handler.  If removing
	oneself, it is important that the handler returns MEM_ALL_DONE.

   NOTE
	When removing a handler, the handler may be called until this
	function returns.  Thus, the handler must still be valid until
	then.

   INPUTS
	memHandler - Pointer to a handler added with AddMemHandler()

   SEE ALSO
	AddMemHandler, exec/interrupts.i


exec.library/Remove


   NAME
	Remove -- remove a node from a list

   SYNOPSIS
	Remove(node)
	       A1

	void Remove(struct Node *);

   FUNCTION
	Unlink a node from whatever list it is in.  Nodes that are not part
	of a list must not be passed to this function!  Assembly programmers
	may prefer to use the REMOVE macro from "exec/lists.i".

   WARNING
	This function does not arbitrate for access to the list.  The
	calling task must be the owner of the involved list.

   INPUTS
	node - the node to remove

   SEE ALSO
	AddHead, AddTail, Enqueue, Insert, RemHead, RemTail


exec.library/RemPort


   NAME
	RemPort -- remove a message port from the system

   SYNOPSIS
	RemPort(port)
		A1

	void RemPort(struct MsgPort *);

   FUNCTION
	This function removes a message port structure from the system's
	message port list.  Subsequent attempts to rendezvous by name with
	this port will fail.

   INPUTS
	port - pointer to a message port

   SEE ALSO
	AddPort, FindPort


exec.library/RemResource


   NAME
	RemResource -- remove a resource from the system

   SYNOPSIS
	RemResource(resource)
		   A1

	void RemResource(APTR);

   FUNCTION
	This function removes an existing resource from the system resource
	list.  There must be no outstanding users of the resource.

   INPUTS
	resource - pointer to a resource node

   SEE ALSO
	AddResource


exec.library/RemSemaphore


   NAME
	RemSemaphore -- remove a signal semaphore from the system

   SYNOPSIS
	RemSemaphore(signalSemaphore)
		     A1

	void RemSemaphore(struct SignalSemaphore *);

   FUNCTION
	This function removes a signal semaphore structure from the
	system's signal semaphore list.  Subsequent attempts to
	rendezvous by name with this semaphore will fail.

   INPUTS
       signalSemaphore -- an initialized signal semaphore structure

   SEE ALSO
	AddSemaphore, FindSemaphore



exec.library/RemTail


   NAME
	RemTail -- remove the tail node from a list

   SYNOPSIS
	node = RemTail(list)
	D0	       A0

	struct Node *RemTail(struct List *);

   FUNCTION
	Remove the last node from a list, and return a pointer to it. If
	the list is empty, return zero. Assembly programmers may prefer to
	use the REMTAIL macro from "exec/lists.i".

   WARNING
	This function does not arbitrate for access to the list.  The
	calling task must be the owner of the involved list.

   INPUTS
	list - a pointer to the target list header

   RESULT
	node - the node removed or zero when empty list

   SEE ALSO
	AddHead, AddTail, Enqueue, Insert, Remove, RemHead, RemTail


exec.library/RemTask


   NAME
	RemTask -- remove a task from the system

   SYNOPSIS
	RemTask(task)
		A1

	void RemTask(struct Task *);

   FUNCTION
	This function removes a task from the system.  Deallocation of
	resources should have been performed prior to calling this
	function.  Removing some other task is very dangerous.	Generally
	is is best to arrange for tasks to call RemTask(0L) on themselves.

	RemTask will automagically free any memory lists attached to the
	task's TC_MEMENTRY list.

   INPUTS
	task - pointer to the task node representing the task to be
	       removed.  A zero value indicates self removal, and will
	       cause the next ready task to begin execution.

   BUGS
	Before V36 if RemTask() was called on a task other than the current
	task, and that task was created with amiga.lib/CreateTask, there was
	a slight chance of a crash.  The problem can be hidden by bracketing
	RemTask() with Forbid()/Permit().

   SEE ALSO
	AddTask, exec/AllocEntry, amiga.lib/DeleteTask


exec.library/ReplyMsg


   NAME
	ReplyMsg -- put a message to its reply port

   SYNOPSIS
	ReplyMsg(message)
		 A1

	void ReplyMsg(struct Message *);

   FUNCTION
	This function sends a message to its reply port.  This is usually
	done when the receiver of a message has finished and wants to
	return it to the sender (so that it can be re-used or deallocated,
	whatever).

	This call may be made from interrupts.

   INPUT
	message - a pointer to the message

   IMPLEMENTATION
	1> Places "NT_REPLYMSG" into LN_TYPE.
	2> Puts the message to the port specified by MN_REPLYPORT
	   If there is no replyport, sets LN_TYPE to "NT_FREEMSG" (use this
	   feature only with extreme care).

   SEE ALSO
	GetMsg, PutMsg, exec/ports.h


exec.library/SendIO


   NAME
	SendIO -- initiate an I/O command

   SYNOPSIS
	SendIO(iORequest)
	       A1

	void SendIO(struct IORequest *);

   FUNCTION
	This function requests the device driver start processing the given
	I/O request.  The device will return control without waiting for
	the I/O to complete.

	The io_Flags field of the IORequest will be set to zero before the
	request is sent.  See BeginIO() for more details.

   INPUTS
	iORequest - pointer to an I/O request, or a device specific
		    extended IORequest.

   SEE ALSO
	DoIO, CheckIO, WaitIO, AbortIO


exec.library/SetExcept


   NAME
	SetExcept -- define certain signals to cause exceptions

   SYNOPSIS
	oldSignals = SetExcept(newSignals, signalMask)
	D0		       D0	   D1

	ULONG SetExcept(ULONG,ULONG);

   FUNCTION
	This function defines which of the task's signals will cause a
	private task exception.  When any of the signals occurs the task's
	exception handler will be dispatched.  If the signal occurred prior
	to calling SetExcept, the exception will happen immediately.

	The user function pointed to by the task's tc_ExceptCode gets
	called as:

	    newExcptSet = (signals, exceptData),SysBase
	    D0			       D0	A1	    A6

	    signals - The set of signals that caused this exception.  These
		Signals have been disabled from the current set of signals
		that can cause an exception.

	    exceptData - A copy of the task structure tc_ExceptData field.

	    newExcptSet - The set of signals in NewExceptSet will be re-
		enabled for exception generation.  Usually this will be the
		same as the Signals that caused the exception.

   INPUTS
	newSignals - the new values for the signals specified in
		signalMask.
	signalMask - the set of signals to be effected

   RESULTS
	oldSignals - the prior exception signals

   EXAMPLE
	Get the current state of all exception signals:
	    SetExcept(0,0)
	Change a few exception signals:
	    SetExcept($1374,$1074)

   SEE ALSO
	Signal, SetSignal


exec.library/SetFunction


   NAME
	SetFunction -- change a function vector in a library

   SYNOPSIS
	oldFunc = SetFunction(library, funcOffset, funcEntry)
	D0		      A1       A0.W	   D0

	APTR SetFunction(struct Library *,LONG,APTR);

   FUNCTION
	SetFunction is a functional way of changing where vectors in a
	library point.	They are changed in such a way that the
	checksumming process will never falsely declare a library to be
	invalid.

   WARNING
	If you use SetFunction on a function that can be called from
	interrupts, you are obligated to provide your own arbitration.

   NOTE
	SetFunction cannot be used on non-standard libraries like pre-V36
	dos.library.  Here you must manually Forbid(), preserve all 6
	original bytes, set the new vector, SumLibrary(), then Permit().

   INPUTS
	library    - a pointer to the library to be changed
	funcOffset - the offset of the function to be replaced
	funcEntry  - pointer to new function

   RESULTS
	oldFunc    - pointer to the old function that was just replaced


exec.library/SetIntVector


   NAME
	SetIntVector -- set a new handler for a system interrupt vector

   SYNOPSIS
	oldInterrupt = SetIntVector(intNumber, interrupt)
	D0			    D0         A1

	struct Interrupt *SetIntVector(ULONG, struct Interrupt *);

   FUNCTION
	This function provides a mechanism for setting the system interrupt
	vectors.  These are non-sharable; setting a new interrupt handler
	disconnects the old one.  Installed handlers are responsible for
	processing, enabling and clearing the interrupt.  Note that interrupts
	may have been left in any state by the previous code.

	The IS_CODE and IS_DATA pointers of the Interrupt structure will
	be copied into a private place by Exec.  A pointer to the previously
	installed Interrupt structure is returned.

	When the system calls the specified interrupt code, the registers are
	setup as follows:

	    D0 - scratch
	    D1 - scratch (on entry: active
			  interrupts -> equals INTENA & INTREQ)

	    A0 - scratch (on entry: pointer to base of custom chips
			  for fast indexing)
	    A1 - scratch (on entry: Interrupt's IS_DATA pointer)

	    A5 - jump vector register (scratch on call)
	    A6 - Exec library base pointer (scratch on call)

	    all other registers must be preserved

   INPUTS
	intNum - the Paula interrupt bit number (0..14).  Only non-chained
		 interrupts should be set.  Use AddIntServer() for server
		 chains.
	interrupt - a pointer to an Interrupt structure containing the
		 handler's entry point and data segment pointer.  A NULL
		 interrupt pointer will remove the current interrupt and
		 set illegal values for IS_CODE and IS_DATA.

		 By convention, the LN_NAME of the interrupt structure must
		 point a descriptive string so that other users may
		 identify who currently has control of the interrupt.

   RESULT
	A pointer to the prior interrupt structure which had control
	of this interrupt.

   SEE ALSO
	AddIntServer(),exec/interrupts.i,hardware/intbits.i


exec.library/SetSignal


   NAME
	SetSignal -- define the state of this task's signals

   SYNOPSIS
	oldSignals = SetSignal(newSignals, signalMask)
	D0		       D0	   D1

	ULONG SetSignal(ULONG,ULONG);

   FUNCTION
	This function can query or modify the state of the current task's
	received signal mask.  Setting the state of signals is considered
	dangerous.  Reading the state of signals is safe.

   INPUTS
	newSignals - the new values for the signals specified in
		     signalSet.
	signalMask - the set of signals to be affected.

   RESULTS
	oldSignals - the prior values for all signals

   EXAMPLES
	Get the current state of all signals:
	    SetSignal(0L,0L);
	Clear the CTRL-C signal:
	    SetSignal(0L,SIGBREAKF_CTRL_C);


	Check if the CTRL-C signal was pressed:

	    #include 

	    /* Check & clear CTRL_C signal */
	    if(SetSignal(0L,SIGBREAKF_CTRL_C) & SIGBREAKF_CTRL_C)
		{
		printf("CTRL-C pressed!\n");
		}

   SEE ALSO
	Signal, Wait


exec.library/SetSR


   NAME
	SetSR -- get and/or set processor status register

   SYNOPSIS
	oldSR = SetSR(newSR, mask)
	D0	      D0     D1

	ULONG SetSR(ULONG, ULONG);

   FUNCTION
	This function provides a means of modifying the CPU status register
	in a "safe" way (well, how safe can a function like this be
	anyway?).  This function will only affect the status register bits
	specified in the mask parameter.  The prior content of the entire
	status register is returned.

   INPUTS
	newSR - new values for bits specified in the mask.
	    All other bits are not effected.
	mask - bits to be changed

   RESULTS
	oldSR - the entire status register before new bits

   EXAMPLES
	To get the current SR:
	    currentSR = SetSR(0,0);
	To change the processor interrupt level to 3:
	    oldSR = SetSR($0300,$0700);
	Set processor interrupts back to prior level:
	    SetSR(oldSR,$0700);


exec.library/SetTaskPri


   NAME
	SetTaskPri -- get and set the priority of a task

   SYNOPSIS
	oldPriority = SetTaskPri(task, priority)
	D0-0:8			 A1    D0-0:8

	BYTE SetTaskPri(struct Task *,LONG);

   FUNCTION
	This function changes the priority of a task regardless of its
	state.	The old priority of the task is returned.  A reschedule is
	performed, and a context switch may result.

	To change the priority of the currently running task, pass the
	result of FindTask(0); as the task pointer.

   INPUTS
	task - task to be affected
	priority - the new priority for the task

   RESULT
	oldPriority - the tasks previous priority


exec.library/Signal


   NAME
	Signal -- signal a task

   SYNOPSIS
	Signal(task, signals)
	       A1    D0

	void Signal(struct Task *,ULONG);

   FUNCTION
	This function signals a task with the given signals.  If the task
	is currently waiting for one or more of these signals, it will be
	made ready and a reschedule will occur. If the task is not waiting
	for any of these signals, the signals will be posted to the task
	for possible later use. A signal may be sent to a task regardless
	of whether it is running, ready, or waiting.

	This function is considered "low level".  Its main purpose is to
	support multiple higher level functions like PutMsg.

	This function is safe to call from interrupts.

   INPUT
	task - the task to be signalled
	signals - the signals to be sent

   SEE ALSO
	Wait, SetSignal


exec.library/StackSwap


   NAME
	StackSwap - EXEC supported method of replacing task's stack      (V37)

   SYNOPSIS
	StackSwap(newStack)
	          A0

	VOID StackSwap(struct StackSwapStruct *);

   FUNCTION
	This function will, in an EXEC supported manner, swap the
	stack of your task with the given values in StackSwap.
	The StackSwapStruct structure will then contain the values
	of the old stack such that the old stack can be restored.
	This function is new in V37.

   NOTE
	If you do a stack swap, only the new stack is set up.
	This function does not copy the stack or do anything else
	other than set up the new stack for the task.  It is
	generally required that you restore your stack before
	exiting.

   INPUTS
	newStack - A structure that contains the values for the
		new upper and lower stack bounds and the new stack
		pointer.  This structure will have its values
		replaced by those in you task such that you can
		restore the stack later.

   RESULTS
	newStack - The structure will now contain the old stack.
		This means that StackSwap(foo); StackSwap(foo);
		will effectively do nothing.

   SEE ALSO
	AddTask, RemTask, exec/tasks.h


exec.library/SumKickData


   NAME
	SumKickData -- compute the checksum for the Kickstart delta list

   SYNOPSIS
	checksum = SumKickData()
	D0

	ULONG SumKickData(void);

   FUNCTION
	The Amiga system has some ROM (or Kickstart) resident code that
	provides the basic functions for the machine.  This code is
	unchangeable by the system software.  This function is part of a
	support system to modify parts of the ROM.

	The ROM code is linked together at run time via ROMTags (also known
	as Resident structures, defined in exec/resident.h).  These tags tell
	Exec's low level boot code what subsystems exist in which regions of
	memory.  The current list of ROMTags is contained in the ResModules
	field of ExecBase.  By default this list contains any ROMTags found
	in the address ranges $F80000-$FFFFFF and $F00000-$F7FFFF.

	There is also a facility to selectively add or replace modules to the
	ROMTag list.  These modules can exist in RAM, and the memory they
	occupy will be deleted from the memory free list during the boot
	process.  SumKickData() plays an important role in this run-time
	modification of the ROMTag array.

	Three variables in ExecBase are used in changing the ROMTag array:
	KickMemPtr, KickTagPtr, and KickCheckSum. KickMemPtr points to a
	linked list of MemEntry structures. The memory that these MemEntry
	structures reference will be allocated (via AllocAbs) at boot time.
	The MemEntry structure itself must also be in the list.

	KickTagPtr points to a long-word array of the same format as the
	ResModules array.  The array has a series of pointers to ROMTag
	structures.  The array is either NULL terminated, or will have an
	entry with the most significant bit (bit 31) set.  The most
	significant bit being set says that this is a link to another
	long-word array of ROMTag entries.  This new array's address can be
	found by clearing bit 31.

	KickCheckSum has the result of SumKickData().  It is the checksum of
	both the KickMemPtr structure and the KickTagPtr arrays.  If the
	checksum does not compute correctly then both KickMemPtr and
	KickTagPtr will be ignored.

	If all the memory referenced by KickMemPtr can't be allocated then
	KickTagPtr will be ignored.

	There is one more important caveat about adding ROMTags. All this
	ROMTag magic is run very early on in the system -- before expansion
	memory is added to the system. Therefore any memory in this
	additional ROMTag area must be addressable at this time. This means
	that your ROMTag code, MemEntry structures, and resident arrays
	cannot be in expansion memory.  There are two regions of memory that
	are acceptable:  one is chip memory, and the other is "Ranger" memory
	(memory in the range between $C00000-$D80000).

	Remember that changing an existing ROMTag entry falls into the
	"heavy magic" category -- be very careful when doing it.  The odd are
	that you will blow yourself out of the water.

   NOTE
	SumKickData was introduced in the 1.2 release

   RESULT
	Value to be stuffed into ExecBase->KickCheckSum.

   WARNING
	After writing to KickCheckSum, you should push the data cache.
	This prevents potential problems with large copyback style caches.
	A call to CacheClearU will do fine.

   SEE ALSO
	InitResident, FindResident


exec.library/SumLibrary


   NAME
	SumLibrary -- compute and check the checksum on a library

   SYNOPSIS
	SumLibrary(library)
		   A1

	void SumLibrary(struct Library *);

   FUNCTION
	SumLibrary computes a new checksum on a library.  It can also be
	used to check an old checksum.	If an old checksum does not match,
	and the library has not been marked as changed, then the system
	will call Alert().

	This call could also be periodically made by some future
	system-checking task.

   INPUTS
	library - a pointer to the library to be changed

   NOTE
	An alert will occur if the checksum fails.

   SEE ALSO
	SetFunction


exec.library/SuperState


   NAME
	SuperState -- enter supervisor state with user stack

   SYNOPSIS
	oldSysStack = SuperState()
	D0

	APTR SuperState(void);

   FUNCTION
	Enter supervisor mode while running on the user's stack. The user
	still has access to user stack variables.  Be careful though, the
	user stack must be large enough to accommodate space for all
	interrupt data -- this includes all possible nesting of interrupts.
	This function does nothing when called from supervisor state.

   RESULTS
	oldSysStack - system stack pointer; save this.	It will come in
		      handy when you return to user state.  If the system
		      is already in supervisor mode, oldSysStack is zero.

   SEE ALSO
	UserState/Supervisor



exec.library/Supervisor


   NAME
	Supervisor -- trap to a short supervisor mode function

   SYNOPSIS
	result = Supervisor(userFunc)
	Rx                   A5

	ULONG Supervisor(void *);

   FUNCTION
	Allow a normal user-mode program to execute a short assembly language
	function in the supervisor mode of the processor.  Supervisor() does
	not modify or save registers; the user function has full access to the
	register set.   All rules that apply to interrupt code must be
	followed.  In addition, no system calls are permitted.  The function
	must end with an RTE instruction.

   EXAMPLE
		;Obtain the Exception Vector base.  68010 or greater only!
		MOVECtrap:	movec.l	VBR,d0	;$4e7a,$0801
				rte

   INPUTS
	userFunc - A pointer to a short assembly language function ending
		   in RTE.  The function has full access to the register set.

   RESULTS
	result   - Whatever values the userFunc left in the registers.

   SEE ALSO
	SuperState,UserState


exec.library/TypeOfMem


   NAME
	TypeOfMem -- determine attributes of a given memory address

   SYNOPSIS
	attributes = TypeOfMem(address)
	D0		       A1

	ULONG TypeOfMem(void *);

   FUNCTION
	Given a RAM memory address, search the system memory lists and
	return its memory attributes.  The memory attributes are similar to
	those specified when the memory was first allocated: (eg. MEMF_CHIP
	and MEMF_FAST).

	This function is usually used to determine if a particular block of
	memory is within CHIP space.

	If the address is not in known-space, a zero will be returned.
	(Anything that is not RAM, like the ROM or expansion area, will
	return zero.  Also the first few bytes of a memory area are used up
	by the MemHeader.)

   INPUT
	address - a memory address

   RESULT
	attributes - a long word of memory attribute flags.
	If the address is not in known RAM, zero is returned.

   SEE ALSO
	AllocMem()


exec.library/UserState


   NAME
	UserState -- return to user state with user stack

   SYNOPSIS
	UserState(sysStack)
		  D0

	void UserState(APTR);

   FUNCTION
	Return to user state with user stack, from supervisor state with
	user stack.  This function is normally used in conjunction with the
	SuperState function above.

	This function must not be called from the user state.

   INPUT
	sysStack - supervisor stack pointer

   BUGS
	This function is broken in V33/34 Kickstart.  Fixed in V1.31 setpatch.

   SEE ALSO
	SuperState/Supervisor


exec.library/Vacate


   NAME
	Vacate -- release a bitMessage from Procure()                    (V39)

   SYNOPSIS
	Vacate(semaphore, bidMessage)
	       A0         A1

	void Vacate(struct SignalSemaphore *,struct SemaphoreMessage *);

   FUNCTION
	This function can be used to release a semaphore obtained via
	Procure().  However, the main purpose for this call is to be
	able to remove a bid for a semaphore that has not yet responded.
	This is required when a Procure() was issued and the program
	no longer needs to get the semaphore and wishes to cancel the
	Procure() request.  The canceled request will be replied with
	the ssm_Semaphore field set to NULL.  If you own the semaphore,
	the message was already replied and only the ssm_Semaphore field
	will be cleared.

	NOTE:  Pre-V39, Procure() and Vacate() did not work correctly.
	They also did not operate on SignalSemaphore semaphores.
	Old (and broken) MessageSemaphore use as of V39 will no longer work.

   INPUT
	semaphore - The SignalSemaphore that you wish to Vacate()
	bidMessage- The SemaphoreMessage that you wish to abort.
		The message's ssm_Semaphore field will be cleared.
		The message will be replied if it is still on the waiting
		list.  If it is not on the waiting list, it is assumed
		that the semaphore is owned and it will be released.

   BUGS
	Before V39, Procure() and Vacate() used a different semaphore
	system that was very broken.  This new system is only available
	as of V39 even though the LVOs are the same.

   SEE ALSO
	ObtainSemaphoreShared(), InitSemaphore(), ReleaseSemaphore(),
	AttemptSemaphore(), ObtainSemaphoreList(), Procure(), ObtainSemaphore()


exec.library/Wait


   NAME
	Wait -- wait for one or more signals

   SYNOPSIS
	signals = Wait(signalSet)
	D0	       D0

	ULONG Wait(ULONG);

   FUNCTION
	This function will cause the current task to suspend waiting for
	one or more signals.  When one or more of the specified signals
	occurs, the task will return to the ready state, and those signals
	will be cleared.

	If a signal occurred prior to calling Wait(), the wait condition will
	be immediately satisfied, and the task will continue to run without
	delay.

   CAUTION
	This function cannot be called while in supervisor mode or
	interrupts!  This function will break the action of a Forbid() or
	Disable() call.

   INPUT
	signalSet - The set of signals for which to wait.
		    Each bit represents a particular signal.

   RESULTS
	signals - the set of signals that were active


exec.library/WaitIO


   NAME
	WaitIO -- wait for completion of an I/O request

   SYNOPSIS
	error = WaitIO(iORequest)
	D0	       A1

	BYTE WaitIO(struct IORequest *);

   FUNCTION
	This function waits for the specified I/O request to complete, then
	removes it from the replyport.	If the I/O has already completed,
	this function will return immediately.

	This function should be used with care, as it does not return until
	the I/O request completes; if the I/O never completes, this
	function will never return, and your task will hang.  If this
	situation is a possibility, it is safer to use the Wait() function.
	Wait() will return return when any of a specified set of signal is
	received.  This is how I/O timeouts can be properly handled.

   WARNING
	If this IORequest was "Quick" or otherwise finished BEFORE this
	call, this function drops though immediately, with no call to
	Wait().  A side effect is that the signal bit related the port may
	remain set.  Expect this.

	When removing a known complete IORequest from a port, WaitIO() is the
	preferred method.  A simple Remove() would require a Disable/Enable
	pair!

   INPUTS
	iORequest - pointer to an I/O request block

   RESULTS
	error - zero if successful, else an error is returned
		(a sign extended copy of io_Error).

   SEE ALSO
	DoIO, SendIO, CheckIO, AbortIO


exec.library/WaitPort


   NAME
	WaitPort -- wait for a given port to be non-empty

   SYNOPSIS
	message = WaitPort(port)
	D0		   A0

	struct Message *WaitPort(struct MsgPort *);

   FUNCTION
	This function waits for the given port to become non-empty.  If
	necessary, the Wait() function will be called to wait for the port
	signal.  If a message is already present at the port, this function
	will return immediately.  The return value is always a pointer to
	the first message queued (but it is not removed from the queue).

   CAUTION
	More than one message may be at the port when this returns.  It is
	proper to call the GetMsg() function in a loop until all messages
	have been handled, then wait for more to arrive.

	To wait for more than one port, combine the signal bits from each
	port into one call to the Wait() function, then use a GetMsg() loop
	to collect any and all messages.  It is possible to get a signal
	for a port WITHOUT a message showing up.  Plan for this.

   INPUT
	port - a pointer to the message port

   RETURN
	message - a pointer to the first available message

   SEE ALSO
	GetMsg


SAD/--Overview--


	Simple Amiga Debugging Kernel, known as "SAD"
	It is in EXEC starting in V39


		-- General description --

 The Simple Amiga Debugging Kernel (SAD) is a set of very simple control
 routines stored in the Kickstart ROM that would let debuggers control the
 Amiga's development enviroment from the outside.  These tools would make
 it possible to do remote machine development/debugging via just the
 on-board serial port.

 This set of control routines is very simple and yet completely flexible,
 thus making it possible to control the whole machine.


		-- Technical Issues --

 SAD will make use of the motherboard serial port that exists in all
 Amiga systems.  The connection via the serial port lets the system be
 able to execute SAD without needing any of the system software up and
 running. (SAD will play with the serial port directly)

 With some minor changes to the Amiga hardware, an NMI-like line could
 be hooked up to a pin on the serial port.  This would let external
 control of the machine and would let the external controller stop the
 machine no matter what state it is in.  (NMI is that way)

 In order to function correctly, SAD requires the some of the EXEC
 CPU control functions work and that ExecBase be valid.  Beyond that,
 SAD does not require the OS to be running.


		-- Command Overview --

 The basic commands needed to operate SAD are as follows:

 Read and Write memory as byte, word, and longword.
 Get the register frame address (contains all registers)
 JSR to Address
 Return to system operation  (return from interrupt)

 These basic routines will let the system do whatever is needed.
 Since the JSR to address and memory read/write routines can be used
 to download small sections of code that could be used to do more
 complex things, this basic command set is thus flexible enough
 to even replace itself.

 Caches will automatically be flushed as needed after each write.
 (A call to CacheClearU() will be made after the write and before
 the command done sequence)


		-- Technical Command Descriptions --

 Since the communications with SAD is via a serial port, data formats
 have been defined for minimum overhead while still giving reasonable data
 reliability.  SAD will use the serial port at default 9600 baud but the
 external tools can change the serial port's data rate if it wishes.  It
 would need to make sure that it will be able to reconnect.  SAD sets
 the baud rate to 9600 each time it is entered.  However, while within
 SAD, a simple command to write a WORD to the SERPER register would
 change the baud rate.  This will remain in effect until you exit and
 re-enter SAD or until you change the register again.  (This can be usefull
 if you need to transfer a large amount of data)

 All commands have a basic format that they will follow.  All commands have
 both an ACK and a completion message.

 Basic command format is:

 SENDER:	$AF  []

 Receive:
 Command ACK:  $00 

 Command Done: $1F  []

 Waiting: $53 $41 $44 $BF

 Waiting when called from Debug():	$53 $41 $44 $3F

 Waiting when in dead-end crash:	$53 $41 $44 $21

 The data sequence will be that SAD will emit a $BF and then wait for a
 command. If no command is received within <2> seconds, it will emit $BF
 again and loop back.  (This is the "heart beat" of SAD)  When called from
 Debug() and not the NMI hook, SAD will use $3F as the "heart beat"

 If SAD does not get a responce after <10> heartbeats, it will return to
 the system.  (Execute an RTS or RTE as needed)  This is to prevent a full
 hang.  The debugger at the other end can keep SAD happy by sending a
 NO-OP command.

 All I/O in SAD times out.  During the transmition of a command, if
 more than 2 seconds pass between bytes of data SAD will time out
 and return to the prompt.  This is mainly to help make sure that
 SAD can never get into an i-loop situation.


		-- Data Structure Issues --

 While executing in SAD, you may have full access to machine from the CPU
 standpoint.  However, this could also be a problem.  It is important to
 understand that when entered via NMI that many system lists may be in
 unstable state.  (NMI can happen in the middle of the AllocMem routine
 or task switch, etc)

 Also, since you are doing debugging, it is up to you to determin what
 operations can be done and what can not be done.  A good example is
 that if you want to write a WORD or LONG that the address will need to
 be even on 68000 processors.  Also, if you read or write memory that does
 not exist, you may get a bus error.  Following system structures may
 require that you check the pointers at each step.

 When entered via Debug(), you are now running as a "task" so you will
 be able to assume some things about system structures.  This means that
 you are in supervisor state and that you can assume that the
 system is at least not between states.  However, remember that since
 you are debugging the system, some bad code could cause data structures
 to be invalid.  Again, standard debugging issues are in play.  SAD just
 gives you the hooks to do whatever you need.

 Note:  When SAD prompts with $BF you will be in full disable/forbid
 state.  When $3F prompting, SAD will only do a Forbid().  It is possible
 for you to then disable interrupts as needed.  This is done such that it
 is possible to "run" the system from SAD when called with Debug().


		-- Data Frames and the Registers --

 SAD generates a special data frame that can be used to read what
 registers contain and to change the contents of the registers.
 See the entry for GET_CONTEXT_FRAME for more details

 ----------------------------------------------------------------------------
-

 BUGS
	In V39 EXEC, the WRITE_BYTE command was not connected and this
	caused all of the command numbers to be off-by-one.  For example,
	the READ_WORD command is listed as command $05 but in V39 is $04.
	However, the ACK of the commands are still correct.

	Also, in V39 EXEC, the READ_WORD command would return the wrong
	data.

	To determin if you are in V39 or V40 SAD, you can issue a simple
	SAD command at the start of the session.  By sending a READ_WORD
	command, you may either get a READ_WORD (V40) or a READ_LONG (V39)
	ACK'ed back.  So the data stream for a safe test would be:

	Send: $AF $05 $00 $F8 $00 $00               ; Read start of ROM...
	Recv: $00 $05 ....   You have V40 SAD
	Recv: $00 $06 ....   You have V39 SAD

	Note that you should be ready to read either 2 or 4 bytes of
	result depending on the ACK sent by the system.


SAD/ALLOCATE_MEMORY


 ALLOCATE MEMORY

 Command:	$AF $0A
 Data:		$qq $rr $ss $tt $hh $ii $jj $kk

 Allocate a chunk of memory that is <$qqrrsstt> bytes in size.  Note
 that this call is only safe when SAD is in $3F prompting mode (called
 from Debug()) and even then may be unsafe if the system is in bad shape.
 (You are debugging after all)  The returned address will be available to
 you until you release it.  (It is obtained via a call to AllocVec())  The
 type of memory allocated is <$hhiijjkk>.  Note that the allocation may
 fail. In that case, the address returned will be $00000000.

 Command ACK:	$00 $0A
 Command DONE:	$1F $0A $ww $xx $yy $zz



SAD/CALL_ADDRESS


 CALL ADDRESS - JSR to the given address.

 Command:	$AF $07
 Data:		$ww $xx $yy $zz

 Call the following address as a subroutine.  No registers will be
 set up but the context frame will exist.  Standard calling
 conventions apply (d0/d1/a0/a1 are available, rest must be saved)
 The command will be ACK'ed when received.
 Command ACK:	$00 $07
 Command DONE:	$1F $07



SAD/FREE_MEMORY


 FREE MEMORY

 Command:	$AF $0B
 Data:		$ww $xx $yy $zz

 Free the memory allocated with the ALLOCATE MEMORY command.  This command
 has the same restrictions as ALLOCATE MEMORY.  Memory is released by
 calling FreeVec() on the address <$wwxxyyzz>

 Command ACK:	$00 $0B
 Command DONE:	$1F $0B



SAD/GET_CONTEXT_FRAME


 GET CONTEXT FRAME

 Command:	$AF $09
 Data:		

 This command will return a pointer to the saved context.  This will be
 a pointer to all of the registers that were saved on the stack along
 with some other details.  Returns frame address <$wwxxyyzz>

 The pointer returned is to the following structure:

 STRUCTURE	SAD_FRAME,0
	; The first three are READ-ONLY...  Mainly used to make it
	; easier to understand what is going on in the system.
	ULONG	SAD_VBR		; Current VBR (always 0 on 68000 CPUs)
	ULONG	SAD_AttnFlags	; ULONG copy of the flags (UPPER WORD==0)
	ULONG	SAD_ExecBase	; ExecBase
	; These fields are the user registers...  The registers are
	; restored from these fields on exit from SAD...
	; Note that USP is only valid if SR was *NOT* supervisor...
	ULONG	SAD_USP		; User stack pointer
	ULONG	SAD_D0		; User register d0
	ULONG	SAD_D1		; User register d1
	ULONG	SAD_D2		; User register d2
	ULONG	SAD_D3		; User register d3
	ULONG	SAD_D4		; User register d4
	ULONG	SAD_D5		; User register d5
	ULONG	SAD_D6		; User register d6
	ULONG	SAD_D7		; User register d7
	ULONG	SAD_A0		; User register a0
	ULONG	SAD_A1		; User register a1
	ULONG	SAD_A2		; User register a2
	ULONG	SAD_A3		; User register a3
	ULONG	SAD_A4		; User register a4
	ULONG	SAD_A5		; User register a5
	ULONG	SAD_A6		; User register a6
	; This is for SAD internal use...  It is the prompt that
	; SAD is using...  Changing this will have no effect on SAD.
	ULONG	SAD_PROMPT	; SAD Prompt Longword...  (internal use)
	; From here on down is the standard exception frame
	; The first two entries (SR and PC) are standard on all 680x0 CPUs
	UWORD	SAD_SR		; Status register (part of exception frame)
	ULONG	SAD_PC		; Return address (part of exception frame)


 Command ACK:	$00 $09
 Command DONE:	$1F $09 $ww $xx $yy $zz



SAD/NOP


 NO-OP - Do nothing other than tell SAD you are still there...

 Command:	$AF $00
 Data:		

 This just tells SAD you are still there.  Required so that timeouts do
 not exit SAD while you are not doing anything.

 This command will *NOT* be ACK'ed.  It will just cause the timeout to
 be restarted.



SAD/READ_ARRAY


 READ ARRAY - Read a range of bytes

 Command:	$AF $0F
 Data:		$ww $xx $yy $zz $qq $rr $ss $tt

 Read a range of bytes from address <$wwxxyyzz> for <$qqrrsstt> bytes
 Will return that number of bytes...

 Command will be ACK'ed when received.
 Command ACK:	$00 $0F
 Command DONE:	$1F $0F $uu [$uu ...]



SAD/READ_BYTE


 READ BYTE - Read a byte from the given address

 Command:	$AF $04
 Data:		$ww $xx $yy $zz

 Read a byte from address <$wwxxyyzz>  Returns <$qq> as result

 Command will be ACK'ed when received.
 Command ACK:	$00 $04
 Command DONE:	$1F $04 $qq



SAD/READ_LONG


 READ LONG - Read a long from the given address

 Command:	$AF $06
 Data:		$ww $xx $yy $zz

 Read a long from address <$wwxxyyzz>  Returns <$qqrrsstt> as result

 Command will be ACK'ed when received.
 Command ACK:	$00 $06
 Command DONE:	$1F $06 $qq $rr $ss $tt



SAD/READ_WORD


 READ WORD - Read a word from the given address		(V40 SAD)

 Command:	$AF $05
 Data:		$ww $xx $yy $zz

 Read a word from address <$wwxxyyzz>  Returns <$qqrr> as result

 Command will be ACK'ed when received.
 Command ACK:	$00 $05
 Command DONE:	$1F $05 $qq $rr

 BUGS
	This command does not return correct values in pre-V40 EXEC.


SAD/RESET


 RESET - Reset the computer...

 Command:	$AF $10
 Data:		$FF $FF $FF $FF

 This command will reset the computer.  the $FFFFFFFF value is there
 mainly to prevent false reset.  This command will only be ACK'ed as
 the computer will be reset afterwards...

 Command will be ACK'ed when received.
 Command ACK:	$00 $10



SAD/RETURN_TO_SYSTEM


 RETURN TO SYSTEM

 Command:	$AF $08
 Data:		$00 $00 $00 $00

 This command will return  from SAD back to whatever started it.
 The 4 $00 are required as a "safty" to this command.  The command
 will be ACK'ed only as it will have lost control of the system.

 Command ACK:	$00 $08



SAD/TURN_OFF_SINGLE


 TURN OFF SINGLE STEPPING

 Command:	$AF $0D
 Data:		$ww $xx $yy $zz

 This command will turn off SAD single stepping mode.  You need to pass
 to it the address returned from the call to turn on single stepping mode.

 Command ACK:	$00 $0D
 Command DONE:	$1F $0D



SAD/TURN_ON_SINGLE


 TURN ON SINGLE STEPPING

 Command:	$AF $0C
 Data:		

 This command will turn on SAD single stepping mode.  This means that SAD
 will single step (via 68000 trace mode) the system.  SAD will take over
 the TRACE exception vector during this time.  This command will return
 the contents of the vector such that you can return this value when
 you wish to turn off single stepping mode.  Note that turning on single
 stepping mode while in $BF prompting will cause the step to be taken
 and then SAD will execute in $3F mode (non-NMI)
 The command returns <$wwxxyyzz> which you must use when turning off
 the single-step mode.

 Command ACK:	$00 $0C
 Command DONE:	$1F $0C $ww $xx $yy $zz



SAD/WRITE_ARRAY


 WRITE ARRAY - Write a range of bytes

 Command:	$AF $0E
 Data:		$ww $xx $yy $zz $qq $rr $ss $tt

 Write a range of bytes to address <$wwxxyyzz> for <$qqrrsstt> bytes
 After the computer sends the ACK, you must then send the byte stream...

 Command will be ACK'ed when received.
 Command ACK:	$00 $0E
 Command DONE:	$1F $0E



SAD/WRITE_BYTE


 WRITE BYTE - Write the given data to the address given	(V40 SAD)

 Command:	$AF $01
 Data:		$ww $xx $yy $zz $qq

 Write the byte <$qq> to address <$wwxxyyzz>

 Command will be ACK'ed when received.
 Command ACK:	$00 $01
 Command DONE:	$1F $01

 BUGS
	This command does not exists in pre-V40 EXEC.
	This command can be emulated with the WRITE_ARRAY command with
	a length of 1.


SAD/WRITE_LONG


 WRITE LONG - Write the given data to the address given

 Command:	$AF $03
 Data:		$ww $xx $yy $zz $qq $rr $ss $tt

 Write the long <$qqrrsstt> to address <$wwxxyyzz>

 Command will be ACK'ed when received.
 Command ACK:	$00 $03
 Command DONE:	$1F $03



SAD/WRITE_WORD


 WRITE WORD - Write the given data to the address given

 Command:	$AF $02
 Data:		$ww $xx $yy $zz $qq $rr

 Write the word <$qqrr> to address <$wwxxyyzz>

 Command will be ACK'ed when received.
 Command ACK:	$00 $02
 Command DONE:	$1F $02



Converted on 22 Apr 2000 with RexxDoesAmigaGuide2HTML 2.1 by Michael Ranner.